Update Notes 1.0.11

Hello, this is the DragonSword : Awakening team.
Update 1.0.11 has been applied. Details of the update are as follows.
■ Localization
- Fixed items where translations were unnatural
■ Just Dodge (New)
- Added a new feature that triggers Just Dodge when perfectly evading an enemy attack with Dodge
- When Just Dodge triggers, the following effects are applied: - 1 second of invincibility - 3 seconds of guaranteed critical hits - 10% recovery of Active Skill Rage gauge - Half of the Dodge Stamina cost is recovered
- Added help documentation for the Just Dodge feature - Viewable in
■ Controls
- Comprehensive Lock-On system improvements — control scheme, target retention, target search, and camera movement all improved ▶ Control Scheme Changes - Gamepad · R Stick click toggles Lock-On ON/OFF · Directional target switching moved to R Stick left/right · Previous target switching function removed - Keyboard & Mouse · TAB key click toggles Lock-On ON/OFF · Previous target switching function moved to Caps Lock · Additional keys can now be assigned for directional target switching ▶ Lock-On Target Retention - Auto-release range changed based on target tier - Sudden Missions, World Bosses, Hunt, and Raid monsters no longer release Lock-On even when moving farther than before ▶ Lock-On Target Search - Improved target search to consider angle and range when acquiring targets ▶ Camera Movement - Camera movement toward Lock-On targets now feels more natural
- Added grace period for additional jump when a hero leaves the ground
■ Action
- Improved so that the Super Armor of the hero left on the field after switching will not be broken for 1 second
■ Balance
- Lute - Learning (Master Skill) now applies Stun value to all attacks
- Aria - Basic attack changed from 5-hit to 3-hit - Final basic attack now ends more quickly - When switching to another hero while using , the bomb is now thrown immediately
- Tarte - Improved so that the final attack fires when releasing the hold of skill - Adjusted damage and Shock application values for each hold stage of - When switching to another hero while using , the skill now plays out to completion
- Roxy - Increased Bleed application value of at Base and 1st Awakening unlocked - Increased damage when 6th Awakening is unlocked and dedicated Karma is equipped
- Astria - Fixed awkward Slide (Dodge Attack) motion when Master Skills are learned - Slide (Dodge Attack) can now change direction while used
- Kalsion - Full-charged now explodes immediately on hitting monsters (excluding small monsters)
- Dana - When switching to another hero while using , Chako is now summoned immediately
■ Multiplayer
- Retry feature added - After a final clear or party wipe, the party leader can select to restart the Hunt/Raid
- Improved notifications when leaving during multiplayer - The party may be disbanded if the party leader leaves - All party members can receive rewards upon final clear
- Removed search range settings for multiplayer lobbies - Lobbies are now searched by fastest response time, and unnecessary search range settings have been removed
- Update notification is displayed when a higher version exists during multiplayer Quick Entry
- Notification is displayed when joining via invite code if the party leader's game version differs
- Fixed an issue where the button did not work correctly when changing difficulty in a multiplayer lobby
- Fixed an issue where the changed language was not reflected on the loading screen after changing language following multiplayer
■ System
- Fixed so that Steam Achievements can now be earned offline - Steam Achievements for achievements earned offline are now unlocked when connecting online
- Added an effect to Hero Quests currently in progress in the Hero Record section of the Quest menu for improved visibility
- Added a preview feature in the Hero Codex section of the Codex menu to briefly check each hero's combat style
- Added ON/OFF toggle in - Controls whether the blur effect is applied when dashing after mounting a Familiar (including aerial dash and aerial free dash)
- Added control in - Controls the display duration or ON/OFF of distance and direction guides for tracked quests
- Improved acquisition cinematics for Heroes and Familiars - Improved Charlotte's acquisition cinematic - Improved Othello's acquisition cinematic
- Simplified the left-side category tab UI for Special Challenges in the Merc Guide menu
- Added obtainable dungeons to the acquisition list for mining and gathering material items
- Improved the Cooking tab in the Inventory menu to sort by cooking effect
■ Bug Fixes
- Fixed so that Sion can now perform parkour while in combat state
- Fixed an issue where focus was not set to the target dungeon when selecting a dungeon from the item acquisition source and moving to the Merc Guide menu via controller input
- Fixed an issue where progress only increased by 1 when collecting 2 Bird Eggs for the Familiar acquisition condition
- Fixed so that cooking is no longer possible during mini-games
- Fixed a crash that occurred when setting down fertilizer via roll during Bond Quest
- Fixed an issue where a hero would remain suspended in mid-air when dying in the air
- Fixed an issue where combat became impossible when a World Boss reset during battle
- Fixed an issue where Barduk could not descend to the ground after jumping during combat
- Fixed an issue where the acquisition source of some equipment was displayed as an unreleased dungeon
- Fixed an issue where Karlien's hero material was displayed abnormally when switching after using
- Fixed an issue where the set effect text of some equipment appeared cut off in certain language environments
- Fixed an issue in Dungeon where some puzzle props could not be hit, preventing progression
- Fixed an issue where Reina's face and body skin tones were displayed differently when wearing the costume
Thank you.
— The DragonSword : Awakening Team
This announcement was originally published by Hound13 Inc. on Steam on Sep 3, 2026.
Open the original on Steam