DREGS Update: Friendship, Failure, and Hyperion
Happy International Friendship Day! To celebrate the bonds that hold a crew together we’re dropping our first major update. In DREGS friendship means blame, betrayals, and spectacular crew fails.
Since launch, you’ve sent us a mountain of feedback, bug reports, clips, and suspiciously conflicting stories about what happened to your crewmates. We’ve been working through all of it.
This update introduces Hyperion, a new map designed for veteran crews. We’ve also expanded the post-game experience, improved voice chat and online stability, shortened loading times, and fixed problems across the existing maps.
Here’s what’s changed:
New Content
New Map: Hyperion
Designed as a challenging map for your crew, Hyperion joins the map rotation. It is only available on DANGER 3+ and requires substantial game knowledge and expertise to make quota.
Lasers + Hover Drones, what could go wrong…
New Helmet: Suspicious Monkey
It’s all sus.
Bug Fixes & Improvements
Gameplay and Systems
- Danger levels now have progression, you’ll have to complete a few missions at a danger level to unlock the next danger level.
- Keycards are no longer lost when you die.
- Reworked zombie resurrection to fix most cases where players saw different resurrection states.
- Doors and chompers now detonate volatile objects when closing on them.
- Angry CWR-KEY can now open locked airlock duct doors.
- Teleporter orbs now spawn according to the selected difficulty.
- Co-op triggers no longer erase scanned text when successfully completed.
- Fixed crates occasionally appear as the wrong object.
- Fixed a damage-classification issue.
- Hand Tools now apply more force to corpses - please use this information responsibly.
- Exploding Creep Goo Pods now have longer and more predictable fuses. No more extremely short surprise detonations.
Map Fixes and Tuning
Mothership
- Fixed the vending machine dispensing items from the wrong side.
- Players can no longer become trapped behind the second-floor shelves.
Hecate
- Fixed several locations where players could become stuck inside monster closets.
- Moved the Alien Realm teleporter to a new location.
Kronos
- Removed geometry blocking a scorpion spawner.
- Updated flame-trap tuning.
- Reduced the number of doors affected by the Server incident
Plutus
- The purple laser hazard now appears only on the highest difficulty.
- Drones now respawn correctly and will ‘timeout’ if left unattended for 30s
- Cleaned up duplicated biomass spawners.
- Fixed the “ice steps” route that looked climbable but wasn’t.
Other Maps
- Demeter: The Server incident is now contained to the Research Wing.
- Tethys: Restored the introductory difficulty to Difficulty 1.
- Apollo: Fixed a monster spawner issue.
- All maps: Updated flame traps across every map.
Online and Voice Chat
- Voice chat now defaults to Global instead of being disabled.
- Updated the online and voice chat backend.
- Improved voice audio buffering to reduce dropouts.
- Fixed a crash when joining a friend through a Steam lobby invitation.
- Improved the accuracy of active player counts in sessions.
- Discord Rich Presence now displays accurate, up-to-date lobby player counts.
Creep Void Improvements
- Adjusted lighting to make Creep Voids easier to navigate.
- The exit teleporter now has a distinct visual effect, making it easier to identify.
- Greatly reduced the number of pod launchers found inside Creep Voids.
- Goo Pods inside Creep Voids can no longer become teleporter pods.
- Creep Void teleporters now use designated destinations, preventing players from being deposited inside locked rooms.
Performance
- Precompiled Shaders to dramatically reduced the load time on first launch
Spectator Improvements
- Spectators can now watch the death of the player they are following instead of immediately cutting away.
- Spectating now respects your Reduced Arm Motion accessibility setting.
UX and Accessibility Changes
- Redesigned the post-game screen.
- Expanded the Accolade system celebrating the many impressive (and questionable) things your crew accomplished.
- New item unlock notifications now remain on screen longer.
- You can now reopen the post-game screen after closing it.
- Fixed incorrectly scaled player names, inaccurate credits earned, scrolling problems, and Accolades duplicating when the screen was reopened.
- The “Bring Loot Here” indicator will show while viewing your inventory or loot list, even if your inventory is not full.
- Added a flashlight icon to the interface.
- Completed a general audio mix pass.
- Added a Motion Blur setting that may reduce motion sickness.
Thank you to everyone who has played DREGS, shared feedback, streamed the game, or convinced their friends to board a clearly unsafe spacecraft.
This is the first of our regular updates. Keep sending us your feedback, and keep showing us all the inventive new ways your crews manage to fail.
-The DREGS team
This announcement was originally published by T-Minus Zero Entertainment on Steam on Jul 30, 2026.
Open the original on Steam