Driving Rogue Update 1.0.2 and Demo Update
Update 1.0.2
Hello everyone! We are here with another patch for the game! This patch focuses mostly on issues and improvements you guys pointed out! Soon we will update the game again with more content, balancing and fixes! Thank you for all of the support, feedback, suggestions and bug reports. And if you didn't already, please consider joining our Discord!
Gameplay
New Features
- Added boss progression to multiplayer runs.
- Added the ability to replay boss introduction cutscenes from the Redline screen.
- Added a new Level Up screen displaying all rewards earned upon levelling up.
- Added a Card Alterations section to the Compendium.
- Added numerical vehicle stat values to the Vehicle Selection screen.
- Added notification indicators for newly unlocked customisation parts and vinyls.
Gameplay Changes & Balancing
- Increased the Delivery vehicle's Durability stat by 15%.
- Removed installation costs for all vehicle parts.
- Replacing an Ability Card now automatically sells the previously equipped card.
- Improved traffic spawning and AI behaviour for better overall traffic flow.
- Updated Redline bosses to repeat in a loop after completing boss progression.
- Increased score requirements in later stages.
- Adjusted Top Speed requirements based on the vehicle's Max Speed stat, with higher Max Speed vehicles having lower requirements.
- Rebalanced the speed threshold required to trigger Top Speed.
- Removed the slow-motion effect when unpausing at the starting line.
- Adjusted various card effects, parameters, and score balancing.
- Updated "Not Like Other Cards" to allow players to return and select a different source mod.
Progression & Quality of Life
- Improved the boss progression save system to potentially resolve issues with progression not being saved correctly.
- Updated the Run Restore feature to support save files from previous game versions. A warning will appear when restoring an older save, as compatibility is not guaranteed.
- Reordered vehicles in the Vehicle Selection screen to match boss progression.
- Expanded level progression rewards with new vinyls and vehicle parts.
- Moved the Run Restore prompt to appear when selecting Singleplayer from the main menu.
- Updated loading screen tips with additional information.
- Renamed the "EMP Pulse" card to "EMP".
Art
New Content
- Added new vehicle vinyls, customisation parts, and wheels.
- Added a few new Vinlys done by Yeephy!
- Added new customisation parts for the Rotary, Centipede and Shadow vehicles.
- Added cinematic race introductions to multiplayer.
Visual Improvements
- Updated the Card Information panel layout to include a dedicated rarity indicator.
- Updated several icons for level progression rewards.
- Adjusted score VFX positioning to prevent them from appearing behind vehicle wings.
- Updated the font used for score VFX.
- Added fallback font support for Chinese and Japanese characters in player names.
Sound
New Content
- We are happy to announce that we've added a few new songs to the game:
- Big Tasty C - Damnchill
- Switch - Damnchill
- Eat This - Filipe AGB
- Delta Cosmo - Filipe AGB
- Re-added instrumental versions of the songs, which are off by default, so players can turn them on if they want older versions of the songs.
Do not forget you can always turn off certain songs you dislike, switch to radio, or craft your own custom playlist!
Improvements
- Updated the in-game playlist to continue playing the current song between races instead of skipping to the next track.
Bugfixing
Gameplay
- Fixed the maximum player level cap not being enforced correctly.
- Fixed certain vehicle trait effects not retaining their state when saving or restoring a run.
- Fixed "Heat Sink Hood" incorrectly carrying stat buffs into subsequent Card Shops.
- Fixed "Stop and Shop" incorrectly applying its effect to the Car Wash.
- Fixed trait multiplier calculations not applying bonuses to the entire multiplier value.
- Fixed vehicle shields activating when colliding with minor obstacles.
- Fixed challenges appearing in the tutorial after quitting a Challenge Race.
- Fixed elapsed time not being tracked during Rival Races.
- Fixed an issue with the unpause slow-motion effect near the finish line.
- Fixed Timer Pickups appearing during Rival and Boss Races.
- Fixed unexpected collisions with traffic vehicles while they were signalling turns.
Multiplayer
- Fixed the spectator camera failing to properly track client vehicles.
- Fixed the Ghost ability's visual effects not appearing for other players.
- Fixed multiplayer NPC vehicles incorrectly interacting with roadside barriers and cones.
- Fixed lobby names overflowing their designated area in the multiplayer panel.
- Fixed an issue causing multiplayer matches to unexpectedly erase the last saved run from single-player.
- Fixed various issues affecting the multiplayer Card Shop.
UI & Visuals
- Fixed a minor visual glitch occurring when unpausing the game.
- Fixed score formatting in personal leaderboards.
- Improved score formatting on the multiplayer results screen.
- Fixed the cash preview displaying amounts exceeding the maximum cash limit.
- Fixed formatting inconsistencies in Driver Files statistics.
- Corrected various typos across menus and card descriptions.
- Fixed minor layout issues in the Card Shop.
Demo Update
Demo is up to date with the game now; however, we have decided to reduce the number of available cars to only Delivery for now, as it makes our workload simpler when it comes to updating the demo. We know we originally said we would remove the Demo, but since our community advised us against it, we decided to listen! So for anyone who didn't purchase the game, you can still try out the demo and see if you like it in advance!
What to expect in the next updates
We are actively working on new content for Driving Rogue. We'll listen to your suggestions and fix bugs as they come up, plus add more content. Some features we are currently working on include:
- Further improving NPCs and Track Generation
- Further Balancing
- Challenge Runs - a Challenge you can activate per car, where you will be faced with certain full-run modifiers, making the run more difficult.
- More Achievements
- More Leaderboards
- More Driver Traits
- Customisation Vinyls affecting car parts you equip.
- And many other things...
Before we go...
We wanted to thank you for your support, suggestions, feedback, and in general, for being such an amazing community! We are really thrilled to have you by our side!
We hope you are still enjoying the game and that future updates will only make it better! Thank you for your trust and patience! We are cooking up more updates for you guys!
This announcement was originally published by Gravity Works on Steam on Oct 13, 2026.
Open the original on Steam