Dungeonbound v0.1.40 Update + Mac Build for demo!
New
- The Grave: your run ends at a headstone showing your final board, run totals, and the builds of your killer and your strongest beaten rival.
- Music: Bonfire by Alexander Nakarada on the menus. Three dark dungeon synth tracks by Deuslower in the dungeon.
Balance
- Attacks are slower: 10 Speed now attacks every 5 seconds.
- Level ups: +15 Max HP and +4% Block Chance. Speed is no longer offered past 20.
- Luck adds to every item trigger chance. Gambler's Coin gives +10% Luck.
- Makken heals for 10% of the damage
- Wheel: boons give 6 stacks, and Gold pays 4x the spin.
- Items:
- Riposte Ring is Legendary.
- Stormglass Charm has a 50% Chain Lightning chance.
- Thunderhead Greaves gain 1 Charge every 4s.
- Ironflex Charm gives +3 Dmg every 5s.
- Pilfering Glove steals a buff every 4s.
Winning a climb now means beating floor 8, not reaching it.
Quality of life
- Attack is now called Dmg.
- Tooltips: item types have their owe and show their stacks.
- Level ups: the XP bar fills before each pick, and level up cards show decimals.
- Thorns shows beside your portrait.
- Gems light up the pieces they can go into.
- Shop: bigger price tags, the lucky shop shows the normal price struck through, and no lucky shop on your first one.
- Sound: keepers' voices are deeper, drinking a potion has a new sound, and the music is quieter.
Fixes
- Dying or abandoning a daily no longer crashes the game.
- Fusing no longer crashes.
- Gems:
- Gems of the same status merge into one line and aren't refused early.
- Gemmed pieces merge with loot pr
Daily, climbs and co-op no longer mention skill points.
A daily's build card shows the hero's level bonuses.
A full board can leave the forge, altar and curse rooms.
Replayed campaign dungeons roll item shrines again.
Pieces from the altar and curse shrine follow the mouse.
This announcement was originally published by louidev on Steam on Oct 20, 2026.
Open the original on Steam