September 12 Update — Mac Support, Three New Regions, the Goblin War Camp
New
- Mac support — Dungeons & Donuts now runs on macOS (Intel; Apple Silicon via Rosetta 2). Co-op works across Mac and Windows.
- Three new regions: the Swamp, the Enchanted Forest, and Deephold — the dwarven under-mountain — each with its own landmarks, weather, and enemies.
- The Goblin War Camp — a sprawling war-host to raid, with tents and structures that smash into pieces.
- Swamp bosses and events, including the Swamp Witch: an arena fight with teleports, hex storms, and a mire that won't let you leave.
- World map and minimap, with map fragments to discover.
- The Last Crumb is now your main home and return destination. Multiplayer hosting and joining are available at the table beside the quest board, marked with a new sign.
- Expedition loot recovery — recoverable satchels, checkpoint recovery, and warnings before abandoning unbanked treasure.
Power & progression
- Essences expanded to three per equipment slot (36 total) — bought at the Gem Master, earned through lifetime milestones, or chased from bosses and champions.
- Ring, Necklace, and Trinket essences added — and trinkets now show on your belt.
- Guild Kitchen doubled: 55 new recipes (15 potions, 15 meals, 25 donuts), each donut with its own rule.
- Roguelite power-ups.
- Three General Skills paths activated, including their passives: Second Wind saves you from a lethal hit once per fight, Bulwark reduces frontal damage, and Field Medic shares potion healing with nearby allies.
- Newly unlocked abilities now appear on your ability bar immediately, without reloading the scene.
World & feel
- Weather overhaul: rain, wind, cold, and day/night lighting.
- Added local arcane-storm warnings for approaching danger, exposure, shelter, and clearing weather.
- Caves are dark, moody places again.
- Foliage no longer blocks you — bushes, reeds, and roots are walk-through.
- Both menu screens now feature a black background and the Dungeons & Donuts logo bouncing around the screen.
- Improved player idle gestures, goblin movement, and tavern NPC animations, including patrons sipping ale.
- Added a colorful pixel burst and a large YOU DIED message on death.
- Clearer Rime Stalker hunt guidance, with a map search area, minimap direction arrow, and glowing frost clues.
Fixes
- Removed FMOD and rebuilt audio around Unity's native systems, addressing missing sound effects, effects fading out over time, and volume-slider issues.
- Fixed severe frame drops (0-FPS stalls) in boss and event fights.
- Ranged enemies no longer deal "contact" damage from across the room; standing near shamans no longer hurts you.
- Number-row and numpad keys are now interchangeable for abilities and flasks.
- Removed the outdated Foundations / Sow a Field objective and stale quest pins.
- Removed the extra multiplayer innkeeper from The Last Crumb.
- Fixed terrain traps, jump exploits, and gaps around the tavern.
- Fixed a poison and bleeding edge case when Second Wind activates.
This announcement was originally published by Sas & Sons Game Studio Inc on Steam on Sep 12, 2026.
Open the original on Steam