Anaconda MK II Update
Greetings Commanders,
The Anaconda Mk II Update is now live.
Faulcon DeLacy's legend has been reborn with the arrival of the Anaconda Mk II. A modern evolution of one of the galaxy's most iconic vessels. This next-generation ship retains the power, versatility, and commanding presence that made the original a favourite among Commanders, while introducing a all-new design and improved visibility.
Available now via ARX Early Access, alongside a range of fixes and improvements in this update.
Features of Note:
- Added Faulcon DeLacy's Anaconda Mk II:
- Mk II Ablative Armour
- Mk II Mining Volley Repeater
- Mk II Cargo Racks
Added Pre-built Vessel:
- Anaconda Mk.II Standard (19,020 Arx)
- Standard Anaconda Mk.II
- Owners Club Decal.
Anaconda Mk.II Stellar (38,000 Arx)
- Eunectes Ship Kit
- Resurgent Ochre Paintjob
- Owners Club Decal
Anaconda Mk.II Galactic (69,000 Arx)
- All Stellar Content
- Zenith Ship Kit
- 4x Faulcon Paintjob variants
- Ember Green Holo-Kit Pack
- Owners Club Decal
New Operation "Found Adrift" added.
- "An Abandoned megaship carrying a high value asset has reappeared. Navigate the wreck and secure the item before other scavengers do."
Improvements to the cutting tool's tracking.
Rebalance for various ships:
- Mandalay
- Standard jump range increased to ~95Ly
Caspian Explorer
- Standard jump range increased to ~90Ly
Asp Scout
- Added 1x Utility Slot
- Reduced Mass (150→140)
- Increased Max Speed (110→220)
- Increased Max Boost Speed (300→360)
- Increased Forward Acceleration (35→40)
- Increased Reverse Acceleration (20→30)
- Increased Yaw Rate (15→18)
- Reduced Pitch Acceleration (0.15→0.1)
- Reduced Yaw Acceleration (0.25→0.12)
Sidewinder Mk I
- Increased base shield (40->55)
- Adjustments to flight model
- Increased pitch & yaw rates
Eagle Mk II
- Increased base shield (60→80)
Viper Mk IV
- Increased base shield (150→160)
- Adjustments to flight model
- Increased maximum speed (175→180)
- Increased max boost speed (340→360)
- Increased Pitch & Yaw rates
Type- 6 Transporter
- Added 1x Size 6 Internal Slot
- Increased base shield (90→125)
Type-7 Transporter
- Added 1x Size 7 Internal Slot
- Reduced Mass (350→300)
- Increased Heat Capacity (226→232)
- Increased Min & Max Heat Dissipation
Imperial Clipper
- Added 1x Size 7 Internal Slot
- Increased Fuel Tank size (4→5)
- Reduced Mass (400→350)
- Increased Base Shield (180→200)
Federal Dropship
- Added 1x Size 6 Internal Slot
- Reduced Mass (580→500)
- Increased Max speed (100→160)
Added the following ships to various AI spawn buckets:
- Python Mk II
- Type-8 Transporter
- Mandalay
- Cobra Mk V
- Corsair
- Panther Mk II
- Type-11 Prospector
- Caspian Explorer
Issue Tracker Fixes:
- Resolved an issue where engineering Mk II Cargo Racks could result in a rounding error. (Issue ID: 86375)
- Resolved an issue where Conflict Zones could fail to end as expected. (Issue ID: 85560)
Bug Fixes:
- Resolved an issue where on foot wing UI could sometimes fail to display correctly.
- Resolved an issue where the final wave of on foot AI were not spawning correctly during the Reclamation Point Operation.
- Resolved an issue where the New Starter Systems permit was being granted when ranking up in CQC.
- Resolved an issue where Powerplay Modules could not unlock correctly when reaching the required rank.
- Resolved an issue where debug text could display when viewing Mission Giver details if their faction had the Feudal government type and the pending state of Retreat.
- Resolved issues with Squadron Leader boards could not display the "Operations" category.
- Resolved an issue where Planetary Mining resources were not being displayed in the Info Panel when scanning a planet with FSS.
- Resolved an issue where the destination lock for Planetary Ring Hotspots was no longer working.
- Resolved an issue where text could overlap in the on foot mining UI when using the Rhino's mining rigs.
- Resolved a disconnect caused by jettisoning cargo the player whilst collecting minerals from a Rhino mining rig.
- Resolved an issue where vents on the side of dockable Megaships could visibly exhibit LoD transitions.
- Resolved an issue where bloom could be too bright on certain objects.
- Resolved an issue where light could bleed from the hangars on Megaships, resulting in it being visible around the landing pads.
- Adjustments made to spawn cupboards hitcheck to stop AI clipping through the cupboards doors.
- Adjustments made to the lighting for the Rhino bundles in the Store previews.
- Resolved an issue with 'Edmund Mahon' Powerplay decals would drop below the intended level of detail.
- Adjustments made to various Powerplay decals to reduce clashing with various paintjobs.
- Adjustments made to 'Archon Delaine' & 'Jerome Archer' Powerplay decals to improve quality.
This announcement was originally published by Frontier Developments on Steam on Oct 20, 2026.
Open the original on Steam