Empty House

Empty House Demo Update & Full Release v1.0.0 (2026.11.03)

Studio 301

Empty House Demo Update & Full Release v1.0.0 (2026.11.03)

Empty House officially opens its doors. We gathered everything you told us during the demo and reworked how you survive together and how you make it back.

Full Release & Demo

  • Full version — Explore Manor, Subway and Prison on Easy, Normal and Hard. Special zombies can appear in Subway and Prison even on Easy.
  • Demo update — Explore Manor on Easy, Normal and Hard, with the improvements below included.

Controls & Survival

  • Character selection — Pick one of four survivors at the mirror inside the vehicle. They differ in health, movement speed, stamina, disguise gauge and bag slots.
  • Carry weight — You slow down when your belongings exceed 20 kg. Carrying a teammate's body adds 15 kg.
  • Picking up & switching — Two-handed items go straight into your hand and the previous item goes into your bag. You can switch items even while holding a bat or kick scooter.
  • Terminal keyboard controls — The shop, destinations, journal and character selection all work with the keyboard.

New Items

  • Jack-in-the-box — A rare find. Open it and a robot starts talking to you. Feed it to the grinder for fuel.
  • Chattering Teeth — Locks to your hand once picked up, and its noise draws zombies while you move. Crouch to silence it.
  • One-Eyed Music Box — Hold it and music plays, drawing zombies in.
  • Blood Bag — No longer found in maps or sold in the shop.

Combat & Exploration

  • Bat & throwing — Bat swings hit everything in a cone in front of you. A thrown object's weight determines how long zombies stagger and teammates stay stunned.
  • Minimap — Toggle with Tab. Shows visited rooms and their connections, your facing direction, and vaccines in view.
  • Vaccine collection alert — A notice appears once you've picked up every vaccine in the house.

Vehicle & Fuel

  • Oil Roulette — Rewards raised to 300–500 / 600–1,000 / 1,300–1,700 L.
  • Grinding equipment — The lower the durability, the less fuel you get back, down to 20%.
  • Leaving teammates behind — Each dead teammate whose body wasn't recovered costs 800 L of fuel and 1 vaccine. Without a vaccine it costs 1,400 L instead; each survivor left behind costs 800 L.
  • End exploration vote — Exploration ends when at least half of all survivors agree. Voting happens inside the vehicle.

Screen

  • Exploration results — Survivors, the dead and the missing are shown separately, each with their title and records.
  • Ending — The full-clear ending now has a radio news broadcast and dialogue. Credits were added to the title screen.

Bug Fixes & Optimization

  • Fixed dead-flashlight misbehavior, freezing on re-departure, wall jumping, floating after revival, padlock aiming, departed teammates lingering, invisible text and missing Prison geometry.
  • Reduced freezes during map generation and travel, and lowered the shadow cost of rooms and zombies out of view.

Found a bug or have thoughts? Let us know on the Community Hub or Discord. Until then, don't get caught.

This announcement was originally published by Studio 301 on Steam on Nov 3, 2026.

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Empty House

$6.39exploration · horror

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