Big Demo Update + Multiplayer: Everything That Changed
Big Demo Update + Multiplayer: Everything That Changed
Much more solid multiplayer
- Playing as a duo is far more stable: the second player now sees and feels the world exactly like the host.
- Whoever defeats an enemy (or when it dies to a trap) shares XP and quest progress with nearby players.
- Doors and windows open and close for everyone, and chests show the loot outline for both players.
- The second player no longer falls through the map when joining or respawning.
- Chopped trees no longer reappear for players who join later.
- Rejoining a match keeps your attributes, and the attribute (+) button works for everyone.
- Fixed password problems when joining matches, stuck vendors, and sounds that got stuck (like the saw).
- Friendly fire between players: damage to another player is 25%.
Reliable saves and progression
- No more lost items, duplicated objects or autosave failures.
- Food buffs and attributes now survive loading the game.
- Buildings keep their damage after loading, and doors are no longer recreated by mistake.
- When you die, your loot bag shows a yellow beam and a map marker, and keeps your items in the same inventory slots.
- The map keeps the explored fog and icons after respawning.
Combat and enemies
- Reworked night horde: varied enemy groups, bosses drawn on the later nights, and nothing spawning in water.
- There is also a lighter daytime horde.
- Bosses are more reliable, and now summon allies when low on health.
- Bosses no longer hurt each other.
- New sounds: animal and insect voices, missing footsteps, and sounds on boss attacks.
- The clock turns red and pulses during the horde: "Night is theirs!".
Weapons, items and crafting
- You can repair the equipped item, and buildings can also be repaired instantly, for a cost.
- The hotbar remembers the slot of weapons that are used up, broken or thrown, and they return to it when you pick them up.
- Ammo swaps automatically when it runs out, and the F key picks up several arrows at once.
- Armor loses durability, and thrown weapons have a beam so you can find them on the ground.
- Loot items show the highlight outline, and "Loot All" is now more convenient.
- Crafting station upgrades have been fixed.
- New movement speed buff on consumables, like the Energy Drink.
- Vendors restock every day at 3 AM.
- Fixed mining crashes and the apple tree bug.
Performance and visuals
- Better FPS: fixed the performance drop in long sessions.
- Adjustable resolution from 30% to 100%, and graphics settings that no longer revert.
- Lighting in the installed game and missing textures have been fixed.
- Square minimap and compass oriented to the map's north.
- The gamepad works in more menus, and Inspect mode is more polished.
Thank you for playing and for all the feedback!
This announcement was originally published by Jiro Cristino on Steam on Nov 12, 2026.
Open the original on Steam