Escape From Crimson Manor: Trapped Together

Update 1.11: On-demand hints and Steam Deck improvements

MediaCity Games

Version 1.11: On-demand hints and Steam Deck

Note: both players need to be on 1.11 to play together. If a friend can't join your room, make sure you've both restarted the game so Steam applies the update.

On-demand hints (new)

  • Press H (controller: L3) at any time to get help with the next step on your side of the manor.
  • Help comes in three steps: Objective (what you need to achieve), Hint (more specific help) and Solution (the full answer, only if you confirm).
  • If there's nothing left for you to do, it tells you what your partner needs.
  • Works even with automatic hints turned off, and your progress is kept between sessions.

Automatic hints

  • They now show up sooner when you've been stuck on a puzzle for a while.
  • They remember your attempts even if you quit and come back.
  • A new window explains both kinds of hints.

Steam Deck and controller

  • Every menu can be used with a controller from the start, with an arrow marking the selected option.
  • The on-screen keyboard opens automatically for the room code and the lobby chat.
  • Larger, easier-to-read text on Steam Deck: inventory, map, documents and lobby panels.
  • Lobby chat messages can also be sent with Enter.
  • Waving moves to the right stick (R3), leaving L3 for hints. Before, waving with a controller only worked on PlayStation controllers.
  • The B / ○ button skips the intro on any controller, just like Space on the keyboard: any button or key brings up the prompt, and once it shows you can skip. The prompt shows the button or key for the device you're using.
  • Button icons in every menu now switch instantly based on whatever you used last: keyboard, Xbox controller, DualShock 4 or DualSense, each with its own symbols; before, they could get stuck on controller icons, and in Options the Apply Changes and Default Values buttons showed keyboard icons the first time.
  • The objective on the map is shown in full even when it takes two or three lines.

Fixes

  • Act 1: the 4-digit padlock in the wine cellar could fail to save once opened.
  • Act 1: the seal box sometimes didn't register the second time the seal was formed.
  • Act 1: a wall in the wine cellar could disappear and show the sky.
  • Acts 2, 3 and 4: the camera no longer clips through the bases beside the statues in the art room.
  • Act 3: a puzzle could be opened with a keyboard key without solving it.
  • Act 4: after placing the set of weights on the scale, your partner couldn't rejoin the saved game.
  • An item picked up by one player could stay visible for the other and come back when the save was loaded (for example, the black mask in Act 4, which could be taken twice).
  • You no longer wave by accident while typing in the chat.

Thanks for playing and for your feedback. If you run into a problem, let us know in the forums or on Discord.

This announcement was originally published by MediaCity Games on Steam on Oct 31, 2026.

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