Eslabong

EARLY ACCESS 0.70.1 - New class and lots of improvements.

shirowita

EARLY ACCESS 0.70.1

Major Features

New Class: Shockmender. A mid-range electric Support class built around Triage, Charge management and emergency intervention.

Added a new Painted Combat Effects style, available in Graphics Options.

Major content expansion: 16 new Season Modifiers and 10 new Rare and Legendary Relics.

Major performance improvements, combat balance adjustments and much more.

Resurrection limit: Each fighter can now be revived a maximum of 2 times per round, across all resurrection sources.

New Season Modifiers

Quick Hands: Ability cooldowns are 12% shorter, excluding basic attacks, resurrection abilities and cooldown-restoring abilities.

Cheat Death: The first lethal hit against each original fighter per round leaves them at 1 HP and grants 1.5 seconds of invulnerability.

Spell Weave: After casting an ability, the next basic attack within 3 seconds deals 30% additional damage.

Lucky Strikes: Basic attacks have a 10% chance to deal 50% additional damage.

Highlight Reel: Defeating an enemy reduces all the killer's cooldowns by 3 seconds, at most once every 2 seconds.

Class of the Month: One rotating class gains 12% additional maximum HP and damage during each 4-week period.

First Blood: The first fighter to defeat an original enemy each round restores 25% maximum HP and mana.

Overdrive: After 45 seconds, all fighters gain 15% movement speed.

Healing Rain: Every 15 seconds, original fighters recover 5% maximum HP, with a countdown before each rain.

Crescendo: Completed non-basic abilities grant 3% additional damage for 8 seconds, stacking up to 5 times. New casts refresh all stacks.

Bouncy Arena: Knockback effects push fighters 40% farther.

Parting Shot: Defeated original fighters damage nearby enemies within 120 range for 8% of their maximum HP. Cannot trigger chain explosions.

Overheal Shield: Excess healing grants original fighters a shield of up to 10% maximum HP without replacing larger existing shields.

Desperate Sprint: Original fighters below 30% HP gain 20% movement speed until reaching 35% HP.

Catch-Up Classes: Starters below their lineup's average level gain 20% additional XP from official matches.

Consolation Prize: Official matches that are not won grant 25% additional Gold and Renown.

New Relics Added 10 new build enabling Relics: 6 Rare and 4 Legendary.

  • Longshot Locket: Projectiles gain up to 25% damage based on distance, reaching maximum damage at 75% of their range. Targets closer than 180 range take 10% less damage.
  • Stormtrail Loop: Dashes leave a 3-second lightning trail dealing 30% Power every 0.5 seconds and slowing enemies by 20%. Dashes cost 10% more resources.
  • Rolling Thunder Charm: Hitting 2 enemies with a compatible self-centered AOE refunds 20% cooldown and grants a 6-second barrier equal to 5% maximum HP. Hitting 3 or more enemies refunds 30%. Has an 8-second internal cooldown.
  • Pikemaster's Signet: Melee hits within the outer half of a fighter's reach deal 20% additional damage and slow enemies by 15% for 1 second.
  • Inquisitor's Seal: Grants 10% additional damage per distinct debuff on the target, up to 30%. Applying a third distinct debuff reduces cooldowns by 1.5 seconds.
  • Stalker's Pendant: Standing still for 1 second grants Braced: 15% additional ability damage, 20% shorter cast times and 30% projectile speed. Braced persists for 0.75 seconds after moving.
  • Static Talisman: Non-basic abilities apply 1 Static stack per cast and enemy. At 5 stacks, Static discharges for 150% Power in a 200-radius area.
  • Hangman's Signet: Immobilized enemies take 20% additional damage. Immobilizing an enemy empowers the next projectile within 4 seconds to pierce once and deal 30% additional damage.
  • Riposte Medallion: Successful Parry Stance or Halberd Brace counters refund 40% of their cooldown. The next basic attack or melee ability hit within 3 seconds deals 40% additional damage and ignores 25% DEF.
  • Tinker King's Trinket: Traps, caltrops, banana peels, lures and salt circles create a second nearby copy with 60% damage and 50% control duration.

New Abilities

  • Railcaster: Super Railcasterayin.Transforms for 10 seconds, making Coil Spark and Overrail cast and charge 50% faster while reducing their cooldowns by 50%. Has a 1-second cast time and a 50-second cooldown.
  • Rockguard: Megawall: Creates an enormous defensive wall to control space and protect allies.
  • Astralwing: Starspray Turret: Deploys a stationary constellation that fires repeated star volleys.
  • Goblin Archer: Humiliatin': Taunts enemies from range before escaping at increased speed.
  • Bladedancer: Razor Waltz: Performs a rapid sequence of blade strikes.
  • Templar: Consecrated Ground: Sanctifies an area to support nearby allies.
  • Wind Twister: Crosswind: Unleashes a powerful lateral wind attack.
  • Sentinel: Hobbling Cut: Damages a target and hinders its movement.

Balance & Combat

  • Fighters can now be revived a maximum of 2 times per round, shared across all resurrection sources. The combat UI now displays the current limit.
  • Tank classes base PWR reduced by aproximately 15%.
  • Ember Priest: Base HP increased from 140 to 180.
  • Chronomaster: Base HP increased from 120 to 140.
  • Ember Sparks: Damage increased from 11 to 16.
  • Tight Rhythm: Damage increased from 2 to 12 per beat.
  • Humiliatin': Cooldown reduced from 16 to 14 seconds.
  • Quick Wit: Now reduces Humiliatin's cooldown to 10 seconds.
  • Coil Spark and Overrail: Added dedicated charge and release animations.
  • Damieh's Ring: Now properly prepares its Skeleton Priest before combat.

AI Improvements

  • Improved AI evaluation of hybrid resurrection abilities.
  • Rival clubs now manage fighter Form and maintain better Tank and Support depth.
  • Infernus clubs now anticipate upcoming Form costs and can rest exhausted fighters before important matches.
  • Goblin Archers now kite enemies more effectively after using Humiliatin'.
  • Improved timing and targeting for newly added class abilities.

Performance

  • Improved battle startup by preparing each fighter's saved ability kit instead of every optional class ability. Full fallback support remains available for summons and randomly generated fighters.
  • Internal benchmarks show approximately 15% faster pre-presentation battle loading and 10% faster total battle entry time.
  • Improved loading, saving and memory usage in long campaigns.
  • Continue now prepares the next rival's equipment cooperatively during loading, reducing visible stalls when opening the Hub.
  • Reduced redundant frame waits when preparing rival Relics and equipment.
  • Roster recovery and fighter progression during Continue and Quick Load are now distributed across multiple frames.
  • Reduced delays caused by rerolls, Quick Save and repeated roster calculations.
  • Save signatures and integrity checks now perform more work outside the main thread.
  • Painted-effect atlases now load asynchronously and are reused more efficiently.
  • Improved cleanup of combat resources and cancelled background tasks.
  • Fighter Details now opens faster and only loads Development information when needed.
  • Optimized Roster, emblems, Relics, UI and shader processing.
  • Added safer save backups and recovery behavior.

Improvements

  • New class-ability effects now support both combat-effect styles and replay rendering.
  • Market offers now distinguish estimated fighter value from the amount a rival club is willing to accept.
  • Improved trade requirements and explanations when rival clubs reject or reconsider an offer.
  • Expanded Codex fighter dossiers and spectator HUD information.
  • Added a separate option for chest music.
  • Improved stat presentation and several UI descriptions.
  • Renamed Mute Prompts for greater clarity.
  • Improved handling of left-click bindings.
  • Clarified Starspray Turret's Meteor Shower description.

Fixes

  • Fixed the Player 2 cursor not appearing in some local co-op and Remote Play situations.
  • Fixed additional Player 2 cursor scaling and visibility issues.
  • Fixed Shockmender's damage-generated Charge being incorrectly affected by pauses and battle speed.
  • Fixed long knockdowns being incorrectly treated as stuck hurt animations during recovery.
  • Fixed stale resurrection targets causing overlapping or wasted revival casts.
  • Fixed Gura Caine, Nicole's Ankh and Phoenix effects bypassing the shared resurrection limit.
  • Fixed rounds taking too long to finish after all remaining fighters had been defeated.
  • Fixed edge cases involving multi-hit Relic activations, projectile piercing, debuff counting and duplicated devices.
  • Fixed unnecessary interface reconstruction after consecutive Relic rerolls.
  • Fixed delayed Market, roster and resource-value updates.
  • Fixed unclear fighter trade and counter-offer feedback.
  • Fixed several VFX layering, loading-order and combat-effect cleanup issues.
  • Fixed cancelled loading tasks retaining resources in memory.
  • Fixed the save overlay occasionally allowing clicks to pass through it. Thank you everyone!

This announcement was originally published by shirowita on Steam on Oct 9, 2026.

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Eslabong

$14.99auto-battler · combat

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