Everlast: Undying Tale

Next Fest is Starting, Here's Everything New!

InSpades

Next Fest is Starting, Here's Everything New!

We've got the finishing touches on our latest update ready just in time for the launch of Next Fest, while some of these were covered in our pre-launch tester update, the vast majority of changes will be covered here and will be new to any players who haven't hopped in since our last big update. Here's a fairly comprehensive list of all of our fixes and changes up to this point.

Be sure to follow the links on our steam page to join our discord and follow us on social media! We're so excited to share everything we've been working on. We're planning to launch into EA on the 28th, just after Next Fest ends, so be sure to keep an eye out for that!

Bug fixes

  • [Fixed] Abyss foliage render issue
  • [Fixed] Cotton not spawning
  • [Fixed] Animation Sliding
  • [Fixed] buffs and debuffs disappearing
  • [Fixed] high latency on player hosted worlds
  • [Fixed] Party System not working on player hosted worlds
  • [Fixed] dueling and trade requests
  • [Fixed] world progression not saving
  • [Fixed] NPCs attacking themselves
  • [Fixed] NPCs getting stuck after being pulled away from spawning location
  • [Fixed] issues with character creator
  • [Fixed] passive gathering slowing down after levels
  • [Fixed] Shop and crafting exploits

Support & QoL

  • Added MacOS support
  • Improved controller support
  • UI overhaul and fixes
  • Key binding and hotkey improvements

Gameplay

  • Added world building literature and books to the world
  • Fixed up the warden shop
  • Added more herbs and cotton to the world
  • Added 100 more stealable objects for more interactivity
  • More map pins
  • magic system overhaul
  • lots of new player abilities (ranged and sorcery mainly)
  • player combat adjustments
  • lots of new npc abilities
  • world quest system
  • instanced fights
  • boss system overhaul
  • Buffs and Debuffs persist through logout.

Backend

  • Versioning system overhaul: everything is versioned so things don't drift or mismatch.
  • Save system overhaul: hosted worlds upgrade safely between versions, crash proof, no more lost progress.
  • Database system overhaul: redone the entire saving pipeline to be more robust and reliable.
  • Public world hosting with live player counts and ping in the server browser.
  • Networking overhaul: lower ping on player hosted worlds and multi core server networking.
  • Standalone servers fixes for teams, duels, trades and more.
  • Event system expansion: defend and escort events, solo scaling, faster rewards.
  • Discord Rich Presence and a reworked character select.
  • Release pipeline overhaul: versioned builds, matching player and server content, broken builds caught in minutes.

This announcement was originally published by InSpades on Steam on Oct 19, 2026.

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Everlast: Undying Tale

3d · action-adventure

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