Everlast: Undying Tale

NextFest Demo Update is Here!

InSpades

NextFest Demo Update is Here!

Our latest update focuses on bringing the majority of previously unfinished systems and features into the game. This includes a huge laundry list of new and improved features with so many changes it was actually quite difficult to choose what all to include here! For an even deeper look into all of these changes as well as our continuing plans for the future, join our Discord: https://discord.gg/wMrdng3rFz or follow us on social media.

New Features

Trading: Everlast now Supports in-game trading between players Dueling + Staking: Duel other players and put items up for stake in a winner take all scenario World Difficulty System: Several levels of difficulty ranging from easier than normal to a perma-death mode. Difficulty is set on on a per world basis at the point of creation. Weapon sheathing Fast Travel: Use arcane magic and stored charge to fast travel to locations you've previously unlocked Boss Fights World Events

Quests and World Events

World quests prototypes: server-wide quests with a new Collections "World" tab, a raid banner and night lighting. Kal Castle Defence is a 5-wave undead siege of Kal Castle with door breaches and guards holding their posts. Farmers Revenge is a repeatable thrunk raid on Barnus's farm. The chickens flee, the roosters fight back, and the farmers can't die. Altarior Motive (09-30): a party-instanced quest with AI quest companions, ally presentation and party-size scaling. New Desolate Zone More Events

Combat

Ranged: headshots with per-part hitboxes on players and NPCs, plus guaranteed crits for headshots. Throwing axes: Axe Frenzy, lofted throws, and axes that stick blade first into what they hit. The battleaxe arrived as a new weapon type. Projectiles stick in enemies and in the world Dodge rolls that keep your running momentum. An ability press queue for timing near cooldowns. Weapon VFX Tinting Skeleton Boss: a bone trap, bone cough, phased summons, and grabbing and throwing players and NPCs. Major Combat adjustments to enemy levels, stats and difficulty presentation

QOL and Support

Significantly improved performance and reduced memory Full controller support Character clipping issues mostly fixed Reduced distant pop-ins and better cross fading Improved chat system Improved server list + local server hosting Improved crafting minigames Improved World Map Player inspect (their gear/stats etc) Improved emote system More game settings available Audio Balancing

NPC Behaviour

Wand and staff magic, Chain Lightning and caster AI. Wolf packs that circle, snarl and feint. A reworked Valac family, ability kits for human NPCs, and a taunt and threat system. Idle NPCs that notice and greet players.

Characters and Visuals

A rebuilt NPC creator, hair occlusion baked into skin, beards that follow the face sliders, and shoulders that widen with the body sliders. Cloth on capes, hair and beards, with a cloth simulation quality slider. A potion bottle that drains in your hand while you drink, with drinking and eating animating only the upper body. Feet now dynamically place on the ground Your head can look around, hidden helmets and hidden capes

Art/Level Design

New locations: Mausoleum Dungeon, Occultist Temple, Prison Quarry caves, reworked Kal Mine, reworked Ancient Observatory, creature camps across the overworld. World visuals: waterfall and Kal river, better distant views of towns and landmarks. Optimization: tons and tons of optimization, world partitioning, LOD improvements etc. Character improvements: reworked shaders, materials, body shading at every size, beards following face and weight, more natural skin, blinking, cloth physics on everyone. Character creator: four new face presets

Back End

Server code cleanups and optimizations Crafting changes (results and UI) Gathering fixups Event changes and fixes (new event types like defend, escort etc, UI updates) Single player mode bug fixes Versioning system that lets us maintain player progression with updates Physics updates and fixes for Character Transfers This massive update comes in preparation for Next Fest on the 19th, and our Early Access release following that on the 28th! We still have a ton of systems left to finish before our Early Access release and from there we plan to continue development, adding more and more features and improvements until our full 1.0 release. We hope you'll come with us on this amazing journey of bringing Everlast: Undying Tale to the world. As always, we are constantly looking for dedicated community members to play the game and offer their feedback to help shape the game. We don't keep up with the steam forums all that much, so please join the community for your best chance at being heard. Following our Early Access release we intend to do regular playtests with both the community and the dev team. We'd love to have you there! Here's a brief list of just some of the biggest highlights from this update, enjoy!

This announcement was originally published by InSpades on Steam on Oct 8, 2026.

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Everlast: Undying Tale

3d · action-adventure

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