Engine Room Dev Update 0.3.5
Hello, everyone!
Welcome back to another Engine Room Dev Update!
Patch 0.3.5 is now live in EverRail Early Access, bringing some big changes to how you travel and fight on Inara!
One of the biggest additions to Inara's rail network is here! With the introduction of three-way rail junctions, you can now choose which direction to travel around loop sections without reversing your train. This gives you more flexibility when planning your routes and navigating Inara.
We're also introducing a gunplay overhaul, with changes to recoil, bullet spread, and aiming that make your movement and firing decisions matter more. If you caught our latest Conductor's Log 18: First Lesson, you might have noticed our newest passenger getting some target practice in. Well, now it's your turn!
You'll also find scoped weapons, improved loot, a new community-designed item, and fixes addressing multiplayer, Underground Locations, and stability.
As always, your feedback continues to help shape EverRail throughout Early Access. Every suggestion, bug report, and discussion helps us understand what matters most to you.
Curious about what's coming next? Take a look at our EverRail Development Roadmap.
Now, let's take a closer look at what's new in Patch 0.3.5!
New: Three-Way Rail Network Junctions
A big change is coming to how you navigate Inara's rail network!
For the first time, we've introduced three-way junctions at the entry points of loop sections, giving you the freedom to choose which direction to travel without reversing your train.
Whether you're setting out on an expedition or returning with supplies, you can now plan your routes with more flexibility and keep your journey moving.
New: Gunplay Overhaul
Time to put your shooting skills to the test! We've reworked how weapons handle in EverRail, giving you more control over your shots while making movement, positioning, and firing habits matter.
Here's what's changed:
- Recoil: Sustained fire now produces stronger recoil, with each shot pushing your view upward more smoothly rather than snapping.
- Bullet Spread: Accuracy now depends on your stance and movement. Standing still or crouching improves accuracy, while running and jumping make your shots less precise.
- Sustained Fire: Holding down the trigger or rapidly firing assault rifles and pistols now increases bullet spread.
- Weapon Balancing: Assault rifles now have a higher rate of fire but deal less damage per bullet. The HA-Hyena also comes with a larger magazine.
- Crosshair Improvements: Your crosshair now reflects your current stance and bullet spread, with a smaller centre dot for a clearer view of your target.
Whether you prefer carefully placed shots or going in guns blazing, you'll notice the difference the next time you face danger on Inara.
New: Scoped Weapons
Sometimes, it's better to take a closer look before pulling the trigger. We've added scoped versions of the Tarantula and Scorpion rifles, giving you more options when lining up your shots.
- Both scopes offer 3x zoom when aiming.
- Aiming with a scoped weapon in third person now switches to a first-person scope view.
- New scoped aiming sensitivity sliders let you adjust your aim to your preference, with support for all available languages.
New: Julie's Robotic Spiderling
There's a little something new to discover while scavenging! We've added Julie's Robotic Spiderling, a new trash item designed by our Discord community member AvlisKin. Keep an eye out for it in generic crates and trash cans during your expeditions. Like other trash items, it can be recycled into Scrap. A big thank you to AvlisKin for contributing to the world of EverRail!
Improved: Loot
We've made a few adjustments to loot distribution to make scavenging more rewarding.
- Graphene and items that can be recycled into Graphene now appear more frequently.
- Medium and large chests can now contain more items.
More opportunities to gather useful resources while exploring Inara!
Improved: Character Movement on Trains
We've also made some improvements to how your character moves and behaves aboard the train.
- You can now jump while inside the train.
- Turn-in-place animations are now visible to other players in multiplayer.
- Additional character animation improvements have been made.
Bug Fixes
Alongside the new features and improvements, we've addressed several issues reported by the community.
Multiplayer
- Fixed an issue where looted facility shelves still appeared to contain items for clients.
- Fixed cancelled crafting actions not visually refunding resources for clients in the crafting screen.
- Fixed player names appearing in the wrong position when seated in the cockpit.
- Fixed an issue where player heads appeared detached from their bodies on clients.
Underground Locations
- Fixed enemies walking through walls.
- Fixed missing or incorrect bullet impact decals and sounds on certain surfaces.
Stability & Character
- Fixed a crash that could occur during terrain updates.
- Fixed an issue where players could sink into the ground while crouching.
Keep the Feedback Coming!
That wraps up Engine Room Dev Update 0.3.5! We're continuing to build and improve EverRail throughout Early Access, and there's still plenty more on the way. We'll be back in two weeks with another Engine Room Dev Update. In the meantime, we'd love to hear what you think of the new gunplay changes and everything else introduced in this patch. Whether you've encountered a bug, have a suggestion, or simply want to share your experience, here's where you can reach us:
- Steam Discussions: Share your feedback, suggestions, and bug reports with the community.
- Discord: Join the conversation and chat with us in our dedicated feedback channels.
- In-game Bug Reporting: Encountered a bug? Press F2 in-game to send a report directly to our team!
Thank you for being part of EverRail's Early Access journey and for helping us improve the game with every update.
Be amazing, everyone!
The EverRail Team
This announcement was originally published by Aesir Interactive on Steam on Nov 3, 2026.
Open the original on Steam