Update 0441-CL2933
Build 0441-CL2933
Main branch
This is mostly a performance and optimization focused update, but we have some usual gameplay tweaks as well!
Optimization & performance
- Rewrite match recording backend. This is the system that tracks every position, shot and hit to build the operation log you see after every round. The previous system was not the most scalable, so in long sessions you could encounter very long waiting times as the oplog was loading. The new system uses a memory efficient binary format that is also compressed before transfer, so the match end should feel snappier and the (host/server) memory usage is also lower.
- NPC optimizations: add an animation budget allocator that throttles animations to try to reach the target frame rate.
- Optimize NPC and weapon LODs. NPCs have up to 4 level of LODs. At far distances their animations are also simplified.
- Texture optimizations: a round of texture optimizations to reduce VRAM usage
New
- Exfil mode: add an option to limit NPC squad types (All, Patrols Only, Sentries Only)
- NPCs carry first aid kits instead of medic bags (random chance)
- Add a blood drop icon on your status bar when bleeding
Edits & Tweaks
- Remove 6x scopes from assault rifles (not every team had them, and it reduced the role of DMRs)
- Remove stacking from bleeding status, it used to stack up to 3 times but it felt too unpredictable
- Hide the spectator overlay icons when changing away from free spectate (was intentional, but was confusing)
- Default tutorial skip key is F instead of Enter (enter changes 1p/3p mode by default)
- Sprinting resets lean, lean cancels sprint, jump cancels lean (also fixes issue when using lean toggle mode)
- Clear persisting ballistics visualization traces (range/single player only) when changing trace level
- Add a more sophisticated system on how NPC squad members share information on targets, previously squad members would share targets effectively immediately (ongoing - it's a better system but could sometimes make them feel less responsive).
Fixes
- Remove duplicate Aimpoint+Magnifier from the M27 carbine
- Balaclava/goggles disappearing in loadout screen when zooming very close
- A long staircase in port lobos was unclimbable for NPCs
- Ops: Add more possible NPC spawnpoints in Port Lobos, it didn't have enough spawns for both AI factions
- NPC perception penalty at night was too much, you could sometimes get very close without them ever seeing you
This announcement was originally published by Tiny Leviathan on Steam on Nov 2, 2026.
Open the original on Steam