Eydigard Patch Notes - 11 September
New Features
- Added quality settings for SSAO, including higher quality options
- Added quality settings for Volumetric Fog, with the ability to set higher quality or turn it off completely
- Added option to disable shadows from the sun and moon
- Added setting to reduce background load when the game is not focused
- Added setting to scale the UI
- Added setting to adjust font size (increase or decrease)
- Added wind particle effects when in forests
- Added more sounds to UI navigation
- Added a progress bar to track settlement influence progression
- Characters in the creation menu can now be rotated by clicking or using the scroll wheel
- Unlooted enemies now spawn a pouch containing their loot when despawning
Improvements
- Upgraded visual effects for combat, including:
- New visual effects for Perfect Avoidance
- New visual effects for special attack hits
- New visual effects for boons and buffs
- New visual effects for berserk and berserker attacks
Upgraded floating combat text with improved animations, scaling, readability, and flow
Added colors and symbols to floating combat text to represent damage types
Floating combat text can now be disabled, or limited by turning off the self-healing display
Increased motion interaction between player and vegetation
Upgraded and standardized UI colors and sizes for a more consistent and harmonious look across menus and elements
Upgraded graphics of UI pop-up notifications
Upgraded map icons and player arrow
Upgraded overall UI visuals to feel less flat
Upgraded Lynx Instinct bar UI
Upgraded skill UI for clarity and readability
Upgraded item UI visuals
Merged effects view into a single column
Added more in-game hints
Added lore text for many creatures and characters
Gameplay
- Decreased wind-up animation for Lynx Opportunistic Strike, making the backstab attack quicker and more responsive
- NPCs can now drop schillings (coins) in addition to items
- Updated loot table for Landsknechts
- Damage types updated: Physical damage has been split into Blunt and Pierce. All damage types now have distinct icons and colors in floating combat text. Current damage types are:
- Blunt
- Pierce
- Pure
- Trolldom
- Seidr
- Fire
Fixes
- Opening menus now prevents character movement
- Fixed a bug where enemies flinched by back attacks would glitch out
- Fixed some weapon colliders on Fossegrim melee attacks so they can hit the player in Lynx form
- Fixed waterfall sounds in Klubbvik. Waterfalls should now be heard more clearly
- Reduced the size of the Bogbean model
- Fixed a visual bug on the Draugr where seaweed was not displaying correctly
This announcement was originally published by Frostisen Studio on Steam on Sep 11, 2025.
Open the original on Steam