Devlog #1: Feature Overview
We are often asked: “What exactly has changed?” and “Will ADF support feature XYZ?”
Here we’d like to give you an overview about the current changes with respect to the 1997 release. Hopefully, this can answer some questions.
Please note: This list may or may not change until release!
Graphics
added native widescreen and ultra-widescreen HD support with fixes for HUD
3840 x 2160 UltraHD 5120 × 2160 2560 × 1440 QuadHD 3440 × 1440 1920 × 1080 FullHD 2560 × 1080 1280 × 720 HD ready
native Direct3D 9 graphics ; fixed all screen capture problems 3× viewing range compared to original added support for 60/120 Hz rendering improved lighting and shading added TrueType font support added DPI awareness fixed Alt+Tab issues fixed crash with SmartView fixed crash with rendering order fixed crashes with HUD text rendering fixed screen shaking when on ground during some missions (e.g. “Bill’s Limo” ) fixed color seams a.k.a. blue borders around cities and airfields with some graphics drivers fixed IRST/LANTIRN interfering with lens flare fixed demo mode resolution removed Software and Glide graphics modes
Gameplay
added HOTAS support with 18 remappable functions added Head Tracking with six degrees of freedom (TrackIR protocol, compatible with e.g. OpenTrack) added mouse look added Steam achievements added Steam Cloud for medals, personal progress, and mission progress added left Shift key support when controlling LANTIRN added several wingman radio transmissions ( “He’s on my six!” , “Locked on target!” , “Good kill!” , “Oh yeah!” , “Chew this!” ) added “Mayday” radio transmission when allies are critically hit moved SmartView to 0 key (making room on F12 for screenshots) improved AI BVR missile evasion improved roll response with keyboard controls improved Esc key to apply to
radio menu jettison menu EMCON menu MFD view SmartView mission quit screen
fixed game speed on modern CPUs fixed crash when flying some other planes than F-22 fixed crash with neutral planes in AWACS mode fixed crash when destroying airfield lights fixed crash when AWACS was shot down during long radio transmission fixed crash with in-game briefings and destroyed ground targets fixed crash with LANTIRN and air targets fixed crash in in-game briefing during failed missions fixed navigation lights at mission start fixed warning light on SAM lock fixed hang when cycling targets after destroying a plane fixed AMRAAM/R-27 ignition delay fixed autopilot not releasing wheel brakes fixed sluggish ATC in crowded missions (takeoff clearance should come drastically faster) fixed random explosions when flying some other planes than F-22 fixed refuel basket positions on Rafale, Harrier, Mirage fixed various typos in call signs, messages, briefings, GUI fixed ground target positions for AI flights fixed MFD target box colors fixed HUD pitch ladder rolling fixed HARM IRST lock-on fixed wrong fire damage warning fixed EMCON 0 under some circumstances fixed cluster bomb accuracy in debriefing fixed keys 7, 8, 9, 0 opening new radio menus removed screen shaking with wheel brakes removed unused drone buttons from defense MFD
GUI
GUI is now windowed added HD GUI mode (on monitors with at least 1280 vertical pixels) added key hints for autopilot, autorecovery, and wide-angle view fixed GUI often hanging when starting the game fixed camera speed in ACMI and target view fixed AWACS mode speed fixed mission objectives in briefing fixed plane types in in-game briefing fixed scroll bars in briefings, debriefings, mission lists, chat, event lists
Audio
fixed MIDI music fixed several music-related crashes fixed game muting in Windows volume mixer fixed music volume slider fixed radio chatter without legacy codec
Other
added Steam Workshop support (one-click mod install) improved mod support: Use -mod=$PATH command-line flag to add a mod removed modem/serial connection support (DirectPlay over IPv4 still supported) removed unused/legacy options
We hope that clears things up a bit! The next devlog will take a closer look at some of the new features.
This announcement was originally published by Digital Image Design Ltd. on Steam on Feb 5, 2026.
Open the original on Steam