Demo Update — New Enemies, Full Destruction & Co-op Balance Changes
- Factory Exterior Overhaul Updated the surrounding streets, roads, greenery, and distant scenery to make the area around the factory feel more complete and alive.
- New Wind-Up Suicide Robot A new enemy that chases workers and explodes after a countdown. Destroy its core before detonation to stop it safely.
- New Patrol Helicopter Patrol helicopters now drop shootable explosive bombs that can damage rooftops, production areas, and products. Once shot down, the helicopter physically crashes and will respawn after a period of time.
- Reworked Enemy Spawning Encounters now use mixed enemy groups, scale with player count, and include longer recovery windows after clearing a wave.
- Reworked Core Combat Regular enemies can now be killed by locally breaking through their outer shell and destroying the core inside. Fixed destruction thresholds and forced second phases are no longer required.
- New Destruction & Repair Loop Damaged production facilities will stop functioning. Wreckage can be dismantled for materials and used to repair destroyed equipment. Products and materials can also be damaged and scrapped, requiring players to produce replacements.
- Rebalanced Solo & Co-op Difficulty Adjusted enemy and boss health, damage, and encounter pacing. Base order requirements in solo play have been reduced by around 30%, while co-op order requirements remain unchanged.
- Improved Enemy Behavior & Tutorials Improved pursuit, attack warnings, and recovery when enemies get stuck. Reduced repeated story prompts and added repair-related guidance.
- Improved Loading & Multiplayer Stability Factory resources are now prepared from the staging room before entering the shift. Fixed multiplayer errors when shooting down helicopters, along with issues involving missing outer shells and staged core appearances.
This announcement was originally published by Xishun Studio on Steam on Sep 25, 2026.
Open the original on Steam