DEVLOG - OCTOBER
Hello folks, Arno here! In this devlog, we’ll go more in-depth on our upcoming Halloween event, show a bunch of new things coming in the next update, and follow up on a few themes from previous devlogs!
Everything below is WORK IN PROGRESS and might not ship as shown. We’re still cookin’ for now!
HALLOWEEN EVENT
Our Halloween event is clooooooose ! We’ve only been teasing it lightly so far, but we finally have more to share with you! Here’s what to expect: new time-limited objectives, a bunch of skins to unlock, resources to collect, rituals to accomplish, and a brand new Halloween-exclusive boss!
The Halloween event will be available on 3 maps: Far West, Area 41, and the new Redwood map
We’ve changed our minds about how event cosmetics are unlocked compared to what we announced in our previous Devlog.
We thought vaulting the Halloween skins until next year’s event was a reasonable choice, and that it helped make the event feel special. But at the end of the day, that’s still FOMO, and we don’t want FOMO. So, Halloween cosmetics will NOT be vaulted when the event ends. Instead, they’ll go back to a gold price, but a much higher one than other cosmetics of the same category. This way the Halloween event stays the best and fastest way to unlock them, without being the only one!
Concept and 3D by @Capp, rig and texture by @Adrian, animation by @Calu
The event will make you go through all 3 maps to collect exclusive Halloween resources, which you’ll then use to accomplish rituals in the lobby and earn the Halloween currency needed to unlock new skins!
The ominous cauldron in the lobby / Level Art by @Borealis
WIP Ritual accomplishment VFX / Animated and programmed by @Spinker, VFX by @me
For the new objectives and skins, we wanted something crooked, dark and naughty. A bunch of ~spooooooooky~ assets were made for the occasion!
Concept by @MashArt
Concept and 3D by @MashArt, rig and WIP texture by @Adrian
A new horse skin! / Concept by @MashArt
Concept, 3D and high-poly by @MashArt
Concept by @Capp, 3D by @Capp, @MashArt, @Spinker, high-poly and rig by @Adrian
NEW MAIN OBJECTIVE
A new main objective is making its way into the Far Far West! This is our first step into adding new objectives, but definitely not the last! We’ll keep adding new main and secondary objectives in the coming updates to extend the existing pool and make sure every mission stays fresh. VERY WIP!!
WIP!! / Programmed by @Spinker
GRANNY’S QUESTS
Granny’s getting impatient: you still haven’t done a thing for her while she rests behind the counter, counting her coins. 3 quests are currently being wrapped up, and completing them will unlock the Redwood map! She will make you work. Hard.
Lady Granny Quest 2 / Designed by @me, programmed by @Mylan
Lady Granny Quest 3 / Designed by @Spinker and @me, programmed by @Mylan and @Spinker
Concept and 3D by @MashArt
REDWOOD MAP
We finished the Redwood map, at last! It wasn’t an easy ride: the first time we thought it was done, we playtested it and… it didn’t work out. The map was gigantic and lacked detail on the ground, which made you feel like really small. It was also quite painful to traverse, and even a bit exhausting, enough that we were reluctant to do another run on the map. That’s definitely not what we’re aiming for in our maps, and we always want to be happy with what we deliver, even if it sets us back a few days or weeks.
Following this, we decided to cut the map by almost 40%, making areas narrower and more interesting to traverse, scaling down a bunch of meshes and adding a TON of vegetation. The map now feels like it belongs in Far Far West and is a blast to go through, while keeping its own unique features compared to the other maps!
Atmosphere by @Spinker, level art by @Borealis
SPOOKYFICATION
In continuation of our goal to spookify the game a lil’ bit, a few points of interest and a handful of spots across the maps were overhauled, either because they were old and not up to par with how we do things now, or because they simply deserved to get spookied. This spookifying mission will continue in the coming updates, so expect more locations to get a makeover over time! Some Halloween-specific decorations may even stick around after the event ends.
Point of interest / By @Borealis
Point of interest / By @Borealis
Far West map church makeover / By @Borealis
ELECTRO… BANJO?
Telurik is the artist behind almost all the music in Far Far West! The electro banjo madness? That’s him! Telurik is now back with us part-time instead of from time to time, which means even more banger tracks coming in the next few months And what better way to celebrate than a lil’ tease of the upcoming Halloween boss theme…
HORSE RAAAAAACE
A new mini-game has spawned in the lobby, and it’s NOT fishing! You can now race horses against your friends, soon to be enemies, and find out who’s the finest rider in the Far Far West
WIP! / Designed and programmed by @Spinker
SMALL THINGS!
We received a bunch of feedback about the Anna Wooltour skin from our previous Devlog, especially about her head compared to her original design by @EarlGoupil (community). So we’ve remade her head in a way that fits the original design a bit better!
BEFORE
AFTER
By @Capp and @MashArt
The Disturbance system and the modifiers that go along with it were presented in our previous devlog, but they were still WIP at the time. Well, here’s a batch of new icons made just for the new modifiers, as well as a few WIP names to chew on!
Modifier icons by @Capp
Also… we’re having seasonal title screens from now on!
Background by @Borealis
SEE YOU LATER!
Happy start of the spooky season!
THANK YOU for playing Far Far West and sticking with us <3
See you in the next one. Arno
CM TAKEOVER!!!
Howdy y'all, Damian here - FFW's Community Manager
I just wanted to sneak in ( don't tell Arno ) to tell y'all that we have started releasing regular dev VLOGS!!! Alongside our usual dev blogs over on YouTube. Be sure to check them out! :D
THIS TIMES
LAST TIMES
This announcement was originally published by Evil Raptor on Steam on Oct 2, 2026.
Open the original on Steam