Major update with game issues fixes
Fixed fields getting stuck in pH adjustment or nitrogen fertilization when the target soil conditions had already been reached.
Fixed crop rotation retaining the previous crop’s plants when switching species after perennial hibernation.
Fixed regrowing crops on joined fields being partially skipped during subsequent harvests.
Fixed feed quality being calculated from remaining supplies instead of the food actually consumed. Eating the last available portion now contributes correctly to meal quality for livestock and working animals.
Added checks for missing parking, livestock trailers, and compatible attachment points before livestock transport begins.
Fixed unused resource reservations remaining locked after certain delivery tasks ended or were canceled.
Fixed mixed-resource deliveries stopping loading before reaching the vehicle’s capacity.
Fixed a reservation calculation that could exceed the transport load limit.
Corrected season detection on African maps, where African seasons could be incorrectly treated as spring.
Fixed harvest timing checks incorrectly blocking watering, spraying, and ongoing crop care on tropical maps.
Corrected handling of perennial crops in Africa.
Fixed manual baling incorrectly requiring permission to operate machinery.
Fixed newly joined field sections receiving incorrect soil moisture values.
Fixed overlapping collection tasks counting the same bale more than once.
Added protection against collecting the same hay pile more than once.
Improved bale collection stability when previously selected bale objects have been removed.
Fixed animal animation controllers not switching correctly when young animals become adults.
Improved model visibility updates when animals transition to adulthood.
Prevented missing animal models or trailer display points from interrupting livestock deliveries.
Added cleanup for abandoned trader visits with missing buyers or vehicles, allowing subsequent automatic trade visits to proceed.
Fixed deliveries ignoring additional storage space provided by warehouse capacity upgrades.
Improved resource reservation ownership so one task cannot collect or release goods reserved for another task.
Fixed reservation totals being calculated from only the largest batch instead of all reserved batches.
Improved reservation cleanup across warehouses, production storage, and central storage.
Prevented field-task cleanup from removing reservations belonging to active deliveries.
Fixed automatic warehouse sales taking more stock than requested or continuing after the requested sale had been completed.
Fixed warehouse sales potentially skipping available stock spread across multiple batches.
Fixed animal-powered mills becoming unable to assign working animals after loading a save with no animals assigned.
Improved loading of animal-powered buildings with missing animals, duplicate animal references, or fewer assigned workers.
Fixed animal-powered buildings losing production recipes, progress, and settings when saving.
Improved trader cleanup following interrupted visits or errors during travel and trading.
Fixed older saves failing to initialize missing market entries for newly added resources and animals.
Fixed sorting by demand leaving resource lists empty when demand information was missing, including the multiplayer manager.
Added the Medium Shed to the African campaign’s building availability lists. Its training requirement remains in place.
Enabled the organic sugar refinery recipe, producing organic white sugar and organic molasses from organic sugarcane.
Fixed warehouse warnings being cleared for the wrong product or unrelated buildings.
Fixed warehouse warnings remaining active despite sufficient space in a suitable nearby warehouse.
Improved warehouse warnings to retain the required storage amount and display the suggested warehouse type.
Fixed transformer connections disagreeing with the displayed coverage area on slopes and at the edge of their range.
Corrected several Spanish tutorial messages that displayed text belonging to different objectives.
Added automatic retries for Steam achievement unlocks when Steam is not ready or an unlock submission fails.
Added account-specific storage for pending achievement unlocks so they can be retried after restarting the game.
This announcement was originally published by Cleversan Games on Steam on Oct 30, 2026.
Open the original on Steam