[EXPERIMENTAL] v2026.11.1
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".
Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd.
However, I share this version as I am asking for your feedback to help me shape the game - thanks for taking your time helping out
Added
- You can now see who placed something by looking at it in multiplayer. Don't want it? Turn it off under Settings > Game
Changed
- Fireworks far away look like they did before the last update again. The extra glow at a distance made them look odd, so it's gone for now
- Hosting a big show with other players in it runs smoother now. Working out what each player should see takes a fraction of the time it used to
- Settings > Controls now has a Mouse heading and a Controller heading, each over its own Invert Y-axis and Sensitivity
- Town at night is easier on your graphics card. The street lamps look the same, but the busiest streets get about 10% more FPS on my machine when the graphics card is what holds it back
Fixed
- The seizure warning on the startup screen no longer slides behind the Skip button in some languages or at a high UI Scale
- Rockets fly as high as they used to again. Since the last update, frozen rockets and rockets in a single shot rack climbed far too high. Now every rocket reaches the same height however you place it, so rockets you don't freeze fly lower than they did
- Loading a blueprint while fireworks are going off no longer leaves some of its racks and fuses unconnected
- Happy testing, enjoy!
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This announcement was originally published by Laumania ApS on Steam on Nov 5, 2026.
Open the original on Steam