Gear Up Einstein!

Steam Next Fest is here! - Demo Patch #3

No Deadlines

Last patch before the Steam Next Fest! Nothing major added since we're more looking at improving what's already there rather than shaking up the game in major ways. That's why this patch focuses more on quality of life changes and new content plus improvements on what was already there. After this, you can expect one more patch planned for the release of the game on November 6. For those new to the game or coming back, I added the two previous major patches we released down below.

For Competitive Generals out there: Leaderboard will reset on the 19th of October !

Previous Major Patches:

  • Demo Patch #1 : Divergence
  • Demo Patch #2 : Crossroad

Demo Patch #3

General Changes

  • New combat modifiers in each era.
  • Many items & traits have been adjusted or reworked
  • Adding support for Spectator Mode
  • Added historical trivia to all characters
  • New art for the Upgrade Grid and the Research Grid.
  • The combat report is much more detailed: damage sources, summons, overkill and healing.

Gameplay

  • Weapons are now either melee or ranged.
  • Low-aggro targets have lower priority.
  • A character's attack waits until it has fully reached its tile, so no more sliding between attacks.
  • A character dropped out of its range goes to the nearest free tile.
  • Fast units no longer stutter or fly off the battlefield.
  • Stun now properly blocks actions.
  • Characters attack neutral units when needed.

Other Improvement

  • Improvement to era look and ambience
  • Combat replays can be exported as a GIF.
  • Lots of tweaking and improvements to animations. Should be juicier.
  • Static elements of the game are now animated (ex: nuclear machine, heroes)
  • Improvement to end of combat feel and level transition
  • The friends leaderboard shows Steam names.
  • Better flow when you quit or disconnect.
  • Unique items are now in the Codex.

Balance Changes

  • Reworked items are not included in this list.
  • All consumable stat values are now lower.
  • Battleplan doesn't give critical strike chance anymore.
  • All stun duration have been lowered.
  • All stacking bonus effects should now have a cap.
  • Thompson: super bullet damage reduced.
  • Sniper: damage reduced, but energy is now a flat 6 at every level (was 2/3/4/5).
  • Shield: retaliation damage redurec.
  • Saxophone: small nerf to damage, buff to duration and speed.
  • Boxing Gloves: Barrier reduced by a lot but now has slightly faster attacks.
  • Cloak: Might and HealRatio increased.
  • Shadow Jerkin: Gives more health, less crit and one less prep energy.
  • Full Plate: Armor reduced, health increased.
  • Monocle: Level 5 now gives another +1 Range.
  • Galea: energy per hit increased and hits needed to trigger lowered.
  • Leather Football Helmet: now deal a little bit less damage
  • Cleopatra: charm duration 8s → 7s.

Bugs

  • General improvements to performance.
  • Fixed issues related to combat effects (ex: Jesus revive, charm, damage reflection).
  • Treasure Map giving no reward.
  • Items cannot be sold anymore after combat had started.
  • Fixed refunded gadgets going to the wrong place.
  • Flickering tooltip.
  • A couple of fixes related to wide and 4:3 screens.
  • Multiple localization fixes.
  • Several fixes for joining a match in progress.
  • And a lot of other bugs...

Thank you, Commanders, and we'll see you on the battlefield!

Over.

Submit feedback and bug reports directly in-game, or join us on Discord to share your thoughts with the dev team and the community.

This announcement was originally published by No Deadlines on Steam on Oct 19, 2026.

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Gear Up Einstein!

$12.57auto-battler · character-customization

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