Get Mazed

Update 0.1.2: SurvivorEscape Mode & Combat Improvements

WMB

We are thrilled to deploy this new update for GET MAZED. On the agenda: a brand new way to play cooperatively against the environment, a major overhaul of combat mechanics, and numerous visual improvements.

Here are the full details of the changes:

New Game Modes

"SurvivorEscape" Mode: Added a cooperative game mode (PvE). Players must escape the maze together, without a human opponent.

Solo Mode: Ability to start a game alone via the SurvivorEscape mode.

Adjustable Difficulty: The SurvivorEscape mode offers 4 difficulty levels: Easy, Normal, Hard, and Impossible.

Gameplay and Combat

Shield (Rework): The shield is now an automatic passive.

One-handed weapon: Automatically blocks frontal attacks.

Two-handed weapon: Automatically blocks back attacks.

Bow: Shooting is now automatic for easier use. Arrows have a 50% chance to pierce enemies.

Fire: Fire damage now spreads to enemies close to the target.

Invisibility Potion: Now works correctly on AI enemies (they lose aggro).

Balancing

Durability (SurvivorEscape): Weapon durability increased by 100% in this specific mode.

Dagger: Range increased (80 -> 110).

Flail: Damage increased (1 -> 2).

Hammer: Adjusted animation recovery timing (0.2 -> 0.6).

Enemies (Knights): Added tenacity (resistance to interruption) for the Dark Knight and the Knight.

Zone 1 Spawners: Increased the number of item spawn points.

Visuals and Audio

HitStop: Added a micro-pause effect on impacts with heavy weapons (Sword, Axe, Hammer) to accentuate the feeling of power.

Visual Effects (VFX): Updated weapon trails, added blood particles on hit enemies, and added an option to disable blood.

Visual Feedback:

Added a colored flash on the character model (players and enemies) upon impact.

Added an effect on gold coins to improve their visibility on the ground.

Environment: Removed barbican-style decorations to improve readability.

Audio: Global adjustment of music mixing.

Economy

Rewards: Eliminating enemies now directly grants rewards.

Chests: Added interactive chests containing gold scattered throughout the maze.

Bug Fixes

Trident: Fixed hit detection not activating on certain enemies.

AI: Fixed certain malfunctions in enemy patrols.

This announcement was originally published by WMB on Steam on Dec 15, 2025.

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Get Mazed

$4.95action-roguelike · early-access

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