Get Mazed

Update 0.1.210: The Winter Event

WMB

The holiday spirit is taking over GET MAZED! This end-of-year update introduces rich thematic content, accompanied by a major technical overhaul of the aiming system for smoother combat.

New Event: Winter

New Winter Biome: Explore a new procedurally generated frosty environment.

New Objectives: Added 3 new thematic objective chains, for a total of 9 unique steps to complete.

New Enemies: The bestiary expands with the arrival of Snowmen, Elves, Gingerbread Men, Nutcrackers, and Presents (Watch out for surprises!).

New Opponent (AI): Krampus now roams the maze to punish players.

Aiming System (Improvements)

Synchronization: Major fix for desynchronization between client and server when locking (focusing) a target.

Chain Lock: Added a system to switch targets more fluidly in combat when multiple enemies are nearby.

HitStop: Fixed desynchronization issues related to the impact freeze effect.

Settings: Added new gameplay options:

bAimSmoothRotation: Rotation smoothing while aiming.

bAutoSwitchTarget: Automatic target switching after elimination.

Fixes and AI

Dynamic Music: Action music now only triggers when the AI is close to the player (instead of as soon as it spawns on the map).

Bosses: Bosses no longer target and are no longer affected by players who are down.

Collisions: Fixed a bug where dead enemies continued to block player attacks.

DoT (Damage over Time): Fixed the application of certain continuous damage effects on enemies.

This announcement was originally published by WMB on Steam on Dec 24, 2025.

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Get Mazed

$4.95action-roguelike · early-access

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