Devlog #6: Achievements Unlocked
Hello, world leaders!
Our sixth devlog is a preview of the next update . Its headline is achievements : 97 of them, with a gallery inside the game. It is also a stability update : nearly 200 fixes since 0.5.30, several of them from your reports.
Every screenshot comes from the current development build. To show some moments in one game, our test tools did a few steps on cue, through the same commands a player uses. Details can still change before the update ships.
97 achievements
- 97 achievements on Steam: 14 easy, 17 medium, 47 hard, 16 very hard and 3 legendary
- A new gallery, in the main menu and the pause menu, shows every icon, locked or unlocked, with your progress and filters
- An unlock notice appears the moment you earn one
- Some are open to anyone, like DEFCON 1 or The Counteroffer . Others ask for one country and a long campaign: Shalom, Riyadh (as Israel, never fight Saudi Arabia, then sign a defence pact and a trade agreement with it and hold both for five years), Eurasian Hegemon , New Silk Road , Sultan of Swing , The Landlocked Admiral , Swiss Model and Alexander's Dream
- Achievements unlock in single-player games on the standard 2026 start, without mods or scenarios
How we know you can get them. Every achievement has an automated test of its condition. A passing test doesn't prove a player can get there, so we also checked each one in the real game: test scripts that use only the orders a player has, and 25-year runs of the whole world, in which the countries the AI plays meet the conditions. Nearly all of the 97 were reached this way, including two of the three legendary ones: Shalom, Riyadh as Israel in month 172, and Alexander's Dream as China in month 170. The Apprentice Becomes the Master took Indonesia 128 months. When a script fell short, we kept the goal and made the script play more like a player.
A stability update
Nearly 200 fixes since 0.5.30. A few you may have met:
- A crash in very large wars, when many battles were fought at once, is fixed. Thank you to the player who sent us their crash reports
- Fleet repair no longer depends on your frame rate
- Undoing a move puts an army's route back as it was
- A fleet carrying an army can't be merged or disbanded by mistake
- A sea lift to a coast you've lost access to is called off at whatever stage it has reached
- Air wings can't fly from a lost or demolished airfield, and a notice tells you when a mission ended because its base was lost
- Quick recruit tells you why a unit was dropped. A fleet ordered onto land is told "Fleets can only be ordered to a sea zone."
- The war panel shows that a war is over even when it ends while the game is paused
- Escalating a trade war again no longer stacks duplicate entries
- An AI army with no route regroups at the nearest friendly province it can reach instead of being stranded
- Long German and Turkish text fits on about 20 screens, and the font size setting now reaches pop-ups, tooltips and event windows
You asked, we built
You told us that foreign armies showed "+9" instead of their sizes, and that you couldn't tell whose they were.
- Click any foreign army, fleet or air wing you can see to open a read-only panel with its owner, its strength and what it's made of. Its morale, readiness and orders stay hidden
- Hovering over an army lists every army in its province, and foreign markers name their owner
- A new resource map mode shows where any resource lies. Pick the resource in the legend
- In the building inventory, each building lists every province that has it. Search by province, and a click takes you there
- The Military page shows how likely your capital's missile defences are to shoot down an incoming ICBM
Fallout that fades, and a nuclear winter
- Radiation now halves about every year and a half, so struck land slowly recovers
- Irradiated provinces grow less food
- A nuclear winter follows only a large exchange, and its size comes from published climate research. The first ten strikes on populated areas cause no winter. A hundred cut the world's food by about 7% at the peak, and the cut halves about every two years
- Missile Command shows how much food the winter is costing the world, and a small icon on the top bar shows while it lasts
- AI nuclear powers strike first only when their homeland is threatened
The real industrial map
New games start with 166 signature sites at their real locations:
- 88 naval bases in the navies' home ports, such as Virginia and Hawaii
- Shipyards in Ulsan, Nagasaki, Shanghai and Hamburg
- Battery gigafactories in Nevada and Norrbotten
- Petrochemical complexes in Texas, Louisiana and Antwerp
- Fertilizer plants, solar panel factories, and a wind turbine factory in Midtjylland
A title of your own
Give your head of state any title you like, at no cost:
- Combine 18 prefixes, 26 titles and 16 endings, roll a random one, or type your own (up to 40 characters)
- Eternal Helmsman of the Revolution , Most Serene Doge of the Republic , or just President
- The parts you pick appear in each player's own language. A title you type is shown exactly as you wrote it
- The title belongs to the office. When a new leader takes over, through an election or any other way, the title stays as long as your type of government stays the same
- If your type of government changes, for any reason (a coup, a revolution, an event or a peace deal that imposes a new regime), the title is cleared and the new government's usual title returns. You can then choose a new one
Already in the game: NATO and CSTO
In case you missed it, update 0.5.30 brought the alliances' own rules:
- A threatened ally can call consultations (NATO Article 4, CSTO Article 2). These lead to a 12-month plan to deter an attack
- Members offer forces: brigades, air wings and fleets, under orders to defend if attacked or to withdraw if fighting starts. They fight only inside the host's borders and airspace and the seas next to it. Your country stays out of the war unless you choose to join it
- When a member is attacked, collective defence (NATO Article 5, CSTO Article 4) asks every member to join the war, send forces, give political support or decline. Allies remember how much each member helped
- In trade, an AI seller counters an offer that comes close instead of turning it down, and relations shape the prices partners ask
And also
- Submarines take extra damage from the enemy's anti-submarine warfare
- A factory can't make more than its inputs on hand allow, and doctrine bonuses to growth are capped, so no economy runs away on doctrines alone
- The AI seeks out producers of the resources it lacks and keeps its navy in proportion to its army
- Difficulty now sets how aggressive the AI is towards you
- Tiny provinces show their names when you zoom in
- The population breakdown lists deaths in crises and people displaced by war
- Double-click a province with an army in it to select the province
- The Liberation casus belli is retired. Old saves still load
Under the hood
The game now runs on Unity 6.5 . Before this update goes out, more than 30,000 automated tests check the rules, around 600 more play the game itself, and 25-year runs of the whole world check the long game.
Read the full devlog
The screenshots and the stories behind them: read Devlog #6 on our website.
What's next
Our roadmap is public — see what we're working on.
Thank you for every review, bug report and long message. If you're enjoying the game, a Steam review helps a small team like ours more than you know.
Join us on Discord!
See you in the gallery.
— Ozan Kanık, founder, Dorlion Interactive
This announcement was originally published by Dorlion Interactive on Steam on Nov 13, 2026.
Open the original on Steam