Update - Patch 0.1.4
Krynky PvE and AI
- Krynky added to PvE co-op servers
- Added Krynky to local PvE Training
- Improved AI navigation on Krynky (river crossing)
- Fixed bots turning sideways or stalling while climbing riverbanks and ordinary slopes
Operations and extraction
- Opened Operations and co-op extraction zones to both teams during the extraction phase
- Fixed winning players losing their win bonus when extracting early through green smoke or a captured objective.
- Added a working extraction countdown across the HUD, tactical map, and deploy screen.
- Added clearer instructions for winners, retreating players, and the transition to match results.
Inventory and looting
- Fixed refused loot transfers temporarily making items disappear from both inventory panels.
- Fixed corpse stack merges targeting the player’s own ammunition.
- Added clearer feedback when another player has already taken an item.
- Removed false anticheat strikes from inventory requests arriving after death or extraction
- Fixed rotated magazines appearing under Unplaced Items in the Chest Rigs
- Fixed the RPG-26 missing from the stash character preview.
- Corrected stored item-condition conversion and made the stash display the actual saved percentage.
Graphics and settings
- Quality presets now select LPV for Low/Medium and software Lumen for High/Epic/Cinematic.
- Fixed preset settings showing stale values until the page was reopened or undoing changes on Apply.
- High now uses High shadows, restoring volumetric fog and addressing white fog inside buildings.
Characters, maps and interface
- Fixed remote prone weapons appearing detached from the hands.
- Added remote prone turning animation instead of rotating a frozen pose.
- Decreased prone turning speed.
- Fixed russian helmet identification tape using the broken material.
- Fixed attachment settings that could leave windows and other building components misplaced.
- Tactical map now initially opens centred on your position, with a clearer player marker. Manually adjusted map position and zoom are remembered separately for each map.
- Larger stash: 22 base rows per faction, growing with rank to 33 at level 50;
- Fixed repairs for fresh vendor items incorrectly saved as damaged.
- Added kit food and drinks to Commersant purchases and Armorer issue.
- Rank-based vendor restocking: 60 / 50 / 40 / 30 minutes, with shorter Armorer issue cooldowns.
Performance
- Improved performance of both AI and player characters by moving animation calculations out of the game thread
This announcement was originally published by Deaf Tone Games on Steam on Oct 15, 2026.
Open the original on Steam