Go Next!

All updates so far :

Mixidev

I have been actively updating the demo in the past weeks and posted all the updates on the official discord of the game, so here's a big summary of what happened :

Go Next — Patch notes (Sept 24 → Oct 1) Character changes

  • Agent Bald: new passive, Contract. Every 25 s a nearby enemy is marked, kill it within 20 s for a gold bounty and a permanent +3% crit damage.
  • Frogette: her Tongue is now a real attack.
  • Mustafa: His Firecrackers now chain-react with +100% damage per link.

Maps New skies:

  • Medieval Fortress: mountains, distant castles, birds, day moon.
  • Coliseum Ruins: a moonlit night with the Milky Way and shooting stars.

Progression & balance

  • Your build now travels between maps

Armour rework:

  • Each slot has its own role on level-up cards.
  • Looted pieces fuse (two of a rank make the next rank), x1.10 stats per rank.
  • Drops: elites 5%, bosses 30%, chests 5%.

Totems:

  • Level-up card Pickup Range raised.
  • Trousers give Extra Jumps again.
  • Elite Spawn and Chest Drop now have diminishing returns.
  • Judgment Arrow: +30% damage per bounce, plus a new Bounce Damage card stat.
  • Cursed Yo-Yo can no longer kill you.
  • Chests dropped by elites and bosses open on touch, and within your pickup range.

Leaderboard:

  • Click a score to see the run: weapons and levels, top 5 weapon damage, items.
  • Ranked rows show win rate, average time and more.

Quality of life:

  • New dash gauge: three pixel arrows that refill one step per second.
  • New airdrop crate and parachute with a landing marker. Chests are thrown out of the monster that drops them.
  • Starting a run sends your character plunging into the menu's black hole.

Steam Deck & controller

  • Steam Deck preset (60 fps), minimum text size, on-screen keyboard.
  • Upgrade tree: right stick pans, triggers zoom.
  • Windows fit 16:10 screens.
  • Co-op anvil: D-pad down + Interact places a weapon.

Co-op

  • Leaving the phone booth is a team vote.
  • Resources: one drop, one player.
  • Map generation is more consistent between players.
  • New character to unlock
  • + 1 cool new weapon in the demo
  • 2 new bosses on coliseum and 2 new monsters + improved visibility/textures on already existing monsters
  • 2 new amazing tracks
  • reworked pause menu
  • reworked dash animation and sound + new dash reset mechanic upon collecting ressources (50% of a dash charge)
  • new cool monsters on the pyramid necropolis map
  • reworked the projectile of shotgun and 9mm
  • and many more cool things to discover in game

Go Next — Patch notes (Oct 1–7)

The black hole now shows in the sky and grows as you progress Coliseum Ruins

  • New superboss: the Olympus war chariot (replaces Gladiatus)
  • New boss: Scorpius, which burrows and strikes with its tail (replaces the Lion)
  • New monsters: Horse Gladiator and Statue on a Hoverboard
  • The keep stairs are gone

Pyramid Necropolis

  • New monster: Pyramignon
  • New boss: Solar Scarab, which rolls sun balls (replaces the Golem)

All maps

  • Every map now has one ranged monster
  • Monsters swim in deep water and dive after you
  • Monsters only spawn where you can see them
  • Buildings fade only when they block your view

Balance

  • 5 weak weapons bug-fixed
  • Zeus Lightning bugs fixed: dropped bolts and bounces on corpses
  • Coronabirus clouds now hit directly
  • XP gain bonus now caps at ×15 (was ×20)
  • Airdrop crate boosts now add up instead of multiplying
  • Forging always takes 1 minute, whatever the rarity

Controls & movement

  • New manual aim: hold right mouse button or LT
  • New dash effect: manga-style afterimages
  • Air dive landing shatters the ground and deals damage
  • Fixed legs splaying at the top of a wall-run
  • Fixed bouncing when you land a slide on a slope

UI

  • New Profile window with your run history
  • New in-game Wiki in the main menu
  • Top-3 ranked players fly past in the main menu
  • New effects for Level Up text, XP/gold gains, the Horde banner and the combo counter
  • New dungeon-style chest window
  • Loot Smoothie window is now a blender machine
  • Power-up timers are more compact
  • Ranked podium stands out more
  • Anvil: a different model for each rarity
  • New visuals for kill altars and all 4 trial totems
  • 14–17 totems per map

Co-op

  • Friends' invites now pop up in game with a JOIN button
  • Nobody can join once a run has started
  • Team leaderboards now have one card per squad
  • Fixed guests losing sync on weak connections

PATCH NOTE (7 october to 15 october)

New character: Al Pachinko

Shrines replace the statues: The old statues and their random ×1.15 boosts are gone. Five new shrines take their place.

Gameplay & balance

  • Attack speed past the cap now becomes damage. Stacking attack speed is never a wasted pick.
  • **Zeus Lightning buffed

Maps

  • Medieval Fortress: added houses and many details Coliseum Ruins: reworked the crocodile monster and added many new details to the map decor

Visuals & feel

- The phone booth now flies away when you travel and crash-lands on the next map. - New weapon animations

  • Anvils now look different for each rarity. Divine+ anvils get an aura so you can't miss them
  • New cursed-chest look.
  • Treasure Pods now blink and shake before turning hostile.
  • Airdrop crates whistle on the way down.
  • When more than 600 XP souls are on the ground, the souls that absorb the extra XP turn rainbow.
  • Bouncer's Badge now shows a stamp when it blocks a hit.

UI

  • Next-chest gauge under your gold: it shows how much the next chest costs and turns green when you can afford it.
  • New FEEDBACK button in the main menu: send a bug report or an idea straight to our Discord, with your logs attached if you want.
  • **Co-op lobby rebuilt

This announcement was originally published by Mixidev on Steam on Oct 22, 2026.

Open the original on Steam
Go Next!

$12.74action · action-roguelike

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