All updates so far :
I have been actively updating the demo in the past weeks and posted all the updates on the official discord of the game, so here's a big summary of what happened :
Go Next — Patch notes (Sept 24 → Oct 1) Character changes
- Agent Bald: new passive, Contract. Every 25 s a nearby enemy is marked, kill it within 20 s for a gold bounty and a permanent +3% crit damage.
- Frogette: her Tongue is now a real attack.
- Mustafa: His Firecrackers now chain-react with +100% damage per link.
Maps New skies:
- Medieval Fortress: mountains, distant castles, birds, day moon.
- Coliseum Ruins: a moonlit night with the Milky Way and shooting stars.
Progression & balance
- Your build now travels between maps
Armour rework:
- Each slot has its own role on level-up cards.
- Looted pieces fuse (two of a rank make the next rank), x1.10 stats per rank.
- Drops: elites 5%, bosses 30%, chests 5%.
Totems:
- Level-up card Pickup Range raised.
- Trousers give Extra Jumps again.
- Elite Spawn and Chest Drop now have diminishing returns.
- Judgment Arrow: +30% damage per bounce, plus a new Bounce Damage card stat.
- Cursed Yo-Yo can no longer kill you.
- Chests dropped by elites and bosses open on touch, and within your pickup range.
Leaderboard:
- Click a score to see the run: weapons and levels, top 5 weapon damage, items.
- Ranked rows show win rate, average time and more.
Quality of life:
- New dash gauge: three pixel arrows that refill one step per second.
- New airdrop crate and parachute with a landing marker. Chests are thrown out of the monster that drops them.
- Starting a run sends your character plunging into the menu's black hole.
Steam Deck & controller
- Steam Deck preset (60 fps), minimum text size, on-screen keyboard.
- Upgrade tree: right stick pans, triggers zoom.
- Windows fit 16:10 screens.
- Co-op anvil: D-pad down + Interact places a weapon.
Co-op
- Leaving the phone booth is a team vote.
- Resources: one drop, one player.
- Map generation is more consistent between players.
- New character to unlock
- + 1 cool new weapon in the demo
- 2 new bosses on coliseum and 2 new monsters + improved visibility/textures on already existing monsters
- 2 new amazing tracks
- reworked pause menu
- reworked dash animation and sound + new dash reset mechanic upon collecting ressources (50% of a dash charge)
- new cool monsters on the pyramid necropolis map
- reworked the projectile of shotgun and 9mm
- and many more cool things to discover in game
Go Next — Patch notes (Oct 1–7)
The black hole now shows in the sky and grows as you progress Coliseum Ruins
- New superboss: the Olympus war chariot (replaces Gladiatus)
- New boss: Scorpius, which burrows and strikes with its tail (replaces the Lion)
- New monsters: Horse Gladiator and Statue on a Hoverboard
- The keep stairs are gone
Pyramid Necropolis
- New monster: Pyramignon
- New boss: Solar Scarab, which rolls sun balls (replaces the Golem)
All maps
- Every map now has one ranged monster
- Monsters swim in deep water and dive after you
- Monsters only spawn where you can see them
- Buildings fade only when they block your view
Balance
- 5 weak weapons bug-fixed
- Zeus Lightning bugs fixed: dropped bolts and bounces on corpses
- Coronabirus clouds now hit directly
- XP gain bonus now caps at ×15 (was ×20)
- Airdrop crate boosts now add up instead of multiplying
- Forging always takes 1 minute, whatever the rarity
Controls & movement
- New manual aim: hold right mouse button or LT
- New dash effect: manga-style afterimages
- Air dive landing shatters the ground and deals damage
- Fixed legs splaying at the top of a wall-run
- Fixed bouncing when you land a slide on a slope
UI
- New Profile window with your run history
- New in-game Wiki in the main menu
- Top-3 ranked players fly past in the main menu
- New effects for Level Up text, XP/gold gains, the Horde banner and the combo counter
- New dungeon-style chest window
- Loot Smoothie window is now a blender machine
- Power-up timers are more compact
- Ranked podium stands out more
- Anvil: a different model for each rarity
- New visuals for kill altars and all 4 trial totems
- 14–17 totems per map
Co-op
- Friends' invites now pop up in game with a JOIN button
- Nobody can join once a run has started
- Team leaderboards now have one card per squad
- Fixed guests losing sync on weak connections
PATCH NOTE (7 october to 15 october)
New character: Al Pachinko
Shrines replace the statues: The old statues and their random ×1.15 boosts are gone. Five new shrines take their place.
Gameplay & balance
- Attack speed past the cap now becomes damage. Stacking attack speed is never a wasted pick.
- **Zeus Lightning buffed
Maps
- Medieval Fortress: added houses and many details Coliseum Ruins: reworked the crocodile monster and added many new details to the map decor
Visuals & feel
- The phone booth now flies away when you travel and crash-lands on the next map. - New weapon animations
- Anvils now look different for each rarity. Divine+ anvils get an aura so you can't miss them
- New cursed-chest look.
- Treasure Pods now blink and shake before turning hostile.
- Airdrop crates whistle on the way down.
- When more than 600 XP souls are on the ground, the souls that absorb the extra XP turn rainbow.
- Bouncer's Badge now shows a stamp when it blocks a hit.
UI
- Next-chest gauge under your gold: it shows how much the next chest costs and turns green when you can afford it.
- New FEEDBACK button in the main menu: send a bug report or an idea straight to our Discord, with your logs attached if you want.
- **Co-op lobby rebuilt
This announcement was originally published by Mixidev on Steam on Oct 22, 2026.
Open the original on Steam