GONE Fishing

JEREMY WADE PHASE 1, Boss News, and fixes

GONE Studios

yoo

Yesterday, I released the BUFF BUFF BUFF update, which helped speed up progression for new players. Today's update focuses on Jeremy Wade.

Jeremy Wade Changes

  • These changes address the mass of feedback I received that Jeremy Wade difficulty was simply to easy. Jeremy Wade difficulty exists solely to give players a true challenge. This is phase 1 of the changes. Phase 2 will address and adjust more mechanics that impact difficulty.
  • Players can no longer sacrifice hearts for resurrection
  • Item cost and upgrades are more expensive
  • Quota growth rate is not reduced on JW after defeating the boss

JW Boss fight Balance Changes.

  • Boss has 20% more health on JW
  • Player Regen is cut in half on JW
  • Fixed a bug where the upgrade price displayed might not always match the actual cost.
  • Fixed bug where Clients’s Boss HP bar would not go away for clients.
  • Fixed collision on the SLAM attack.
  • Fixed a bug where the hot air balloon would look super low poly in the cutscene in the final boss map
  • Fixed a bug where there would be weight discrepancies on JW between old and new 1.0 saves
  • Fixed a bug where attacks from a previous attempt would linger when respawning in boss fight.
  • Fixed an issue where crosshair would stretch on wide monitors.
  • Reduced the default volume of jumpscare sounds and tied them to the effects volume slider
  • Fixed an issue where bolt wouldnt go EXACTLY where cross hair points (off by a tiny bit)

thanks for playing GONE Fishing

love you long time

This announcement was originally published by GONE Studios on Steam on Oct 22, 2026.

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GONE Fishing

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