JEREMY WADE PHASE 1, Boss News, and fixes
yoo
Yesterday, I released the BUFF BUFF BUFF update, which helped speed up progression for new players. Today's update focuses on Jeremy Wade.
Jeremy Wade Changes
- These changes address the mass of feedback I received that Jeremy Wade difficulty was simply to easy. Jeremy Wade difficulty exists solely to give players a true challenge. This is phase 1 of the changes. Phase 2 will address and adjust more mechanics that impact difficulty.
- Players can no longer sacrifice hearts for resurrection
- Item cost and upgrades are more expensive
- Quota growth rate is not reduced on JW after defeating the boss
JW Boss fight Balance Changes.
- Boss has 20% more health on JW
- Player Regen is cut in half on JW
- Fixed a bug where the upgrade price displayed might not always match the actual cost.
- Fixed bug where Clients’s Boss HP bar would not go away for clients.
- Fixed collision on the SLAM attack.
- Fixed a bug where the hot air balloon would look super low poly in the cutscene in the final boss map
- Fixed a bug where there would be weight discrepancies on JW between old and new 1.0 saves
- Fixed a bug where attacks from a previous attempt would linger when respawning in boss fight.
- Fixed an issue where crosshair would stretch on wide monitors.
- Reduced the default volume of jumpscare sounds and tied them to the effects volume slider
- Fixed an issue where bolt wouldnt go EXACTLY where cross hair points (off by a tiny bit)
thanks for playing GONE Fishing
love you long time
This announcement was originally published by GONE Studios on Steam on Oct 22, 2026.
Open the original on Steam