The Shrine Update - Available now! (+ Discount!)
Time to venture into the sacred halls of the Shrine area, knights!
Without further ado, the Shrine update is out now, and with it you get:
A roster of new enemies, each with their own unique movesets and abilities.
New items and enemy materials to find.
A whole set of new animations for the knight.
A new non-linear progression system that lets you go to many areas from the start!
DISCOUNT
To celebrate the update, we have a small gift for you. Good Night, Knight is now 35% OFF! So, if you haven't had the chance to set out on the adventure with our sleepy knight... Well, it sounds like a good time to do it :D
Older save files are *probably* compatible with this update, the game will convert your save into the new version and you might lose a few of your unlocked lifts, but it's recommended to start a fresh save.
Changelog below; many entries were to avoid spoilers: -------------------------------------- CHANGELOG SA16v5
Prison: * Fixed crash on Bob the Hungry's room
Shrine: * Added enemy * can now teleport other enemies closer to the player * Fixed crash when killing while he was charging his attack
Items: * Added usable item * Added usable item * Added equipment items
Localization: * Many improvements to localization support
Misc: * Revamped all player animations * Fixed crash related to dying while having the curse of loss equipped * Dialogue fixes * Spikyboy retracts his spikes more often
Campaign: * The first floor of all areas are now unlocked for exploring after the Entryway area is completed. Areas can be explored non-linearly, and Bosses can be defeated in any order.
Shrine: * Added Shrine rooms * Added enemy * Added enemy * Added the boss
Soundtrack: * Added Shrine soundtrack * Added Shrine Bossfight soundtrack
Items: * Added unique material drops for , , , and
Coop: * Fixed crash when player 2 attacked while in-water * Fixed player 1 inheriting player 2's sprites when getting items and trading equipment * Fixed player 2 spawning out of tent * Fixed downed players reviving each other * Nerfed suplex effect on players
Fixes: * Fixed visual issue when drinking potions * Fixed crash at Shrine Boss
Misc: * Adjusted item prices to include new monster materials * Adjusted item unlock progression
Take care knights!
This announcement was originally published by RedEmber on Steam on Jun 24, 2021.
Open the original on Steam