Update 2.55.0: New Charged Weapons
This week's update expands on the meager selection of charging weapons with new 3 weapon types, a charging utility module and higher tier variants of the Stinger charging longsword. The new charging weapons are heavy pistols, rifles and side mounted cannons. Charging these weapons builds heat but boosts the damage (and ammo efficiency) of the next shot.
The new charging utility module has been added to support charging weapons of all types. The OR Raijin is a twin back module and boosts both the damage of charged attacks and slowly adds charge to the least charged weapon equipped. The Raijin's charged attack damage bonus also applies to various other weapons that thematically fire using the same mechanism but do not utilize a charge system.
2.55.0
Major Features
- Added the TH Thor, a tier 3 and 4 heavy pistol. The Thor fires accelerated projectiles and can be manually charged to greatly increase the damage of each shot.
- Added the RG Jupiter, a tier 3 and 4 rifle. The Jupiter fires accelerated projectiles and can be manually charged to greatly increase the damage of each shot.
- Added the ZD Thunderbird, a tier 3 and 4 side mounted cannon. The Thunderbird fires accelerated projectiles and can be manually charged to greatly increase the damage of each shot.
- Added the OR Raijin, a tier 3 and 4 twin back module. The Raijin passively charges manually charged weapons and boosts the damage of charged attacks and accelerated projectiles from weapons like the Stinger, Thor, Jupiter, Thunderbird, Severance and Fisherman.
Minor Features
- Added a tier 3 and 4 variant of the Stinger longsword.
- Increased the allocation of networked Granvir to prevent enemies from becoming invincible at extremely high escalation in Millennium Eclipse.
- Greatly reduced the heat cost of firing the Severance and Divider and charging the Stinger and Honeycomb to match a uniform damage per heat relationship.
- Greatly increased the heat cost of firing the Skewer, Fisherman and Trawler to match a uniform damage per heat relationship. High tier builds utilizing these weapons will need to invest in heat management capabilities to most effectively use these weapons.
- Adjusted the colliders of settlement ground architecture to be smoother and less disruptive of Granvir movement.
Fixes
- Fixed the GW02 Broomstick boost dash overhead breaking the heat gauge and the ability to attack.
This announcement was originally published by Airborne Games on Steam on Oct 30, 2026.
Open the original on Steam