Update 0.3.6.0 - Day 3 Patch

Hello Gummers!
This update was mostly aimed at improving the first time user experience and making everything a lot easier to learn. I've been reading all of your feedback and making changes based on that feedback as quick as possible!
This will be the last release day patch and from here you can expect weekly to bi-weekly updates.
0.3.6.0
Here's what has changed so far!
- Icons for player inventory slots
- Icons for the weapon workbench
- You can now mouse over items in the recipe book to see their tooltips
- Health is shown as X% instead of just 100 in the normal UI
- Added interaction blocked sound when hands are full
- Fixed inventory duplication issue when dragging loot between slots
- Fixed inventory slots flickering when overlapping the edge of another slot
- Only slots with items in them and slots while dragging items will highlight
- When trying to shoot a gun that is empty or broken, helpful popup text informs you what is wrong
- New bullet ui around cursor to indicate ammo count
- Enemies no longer have weapon durability (Broken weapons meant enemies would just stare at you)
- Fixed delta time teleporting players extreme distances if the game freezes for too long
- Reduced starting HP for some of the starting area enemies (glummers)
- Added a healing station to the "Walled Desert" safe zone
- Added healing station to starting area
- All recipes that create gum now give slightly more gum, e.g. the mint gum recipe now provides 25 instead of 15
- Durability text for weapons/armor/face masks is now colored relative to the durability remaining
- Optimized inventory UI performance
- Added Health/Hunger/Thirst icons to the UI to make those stats more clear
- You can now hold Interact to open/interact while both hands are full
- Reduced bullets dropping when enemies reload to stop huge performance dips
This announcement was originally published by FernMakesGames on Steam on Mar 1, 2026.
Open the original on Steam