Harvest Scream is Out Now! A Personal Note & What’s Next

Hey everyone,
The day is finally here, Harvest Scream is officially live! Before you jump in, I want to take a moment to say a massive thank you to everyone who has supported this project, added it to their wishlist, and pushed me to the finish line.
Building this as a solo developer over the past 3 years has been an intense journey. Since I was learning as I went, I lost count of how many times I scrapped the project entirely and started rewriting the code from scratch. This past year was especially exhausting when I decided to add multiplayer. Testing everything on my own turned 1x worth of work into 5x, but I wanted to make sure it was as solid as possible.
Instead of delaying the game yet again, I decided the best move was to launch it now and continuously build, polish, and expand it with your feedback.
Launch Price Adjustment & What to Expect
Because the game isn't at its final vision yet, I am dropping the launch price from $9.99 down to $4.99 . Once Harvest Scream reaches the full scope I have in mind, the price will return to $9.99.
To set the right expectations at this price point, here is a quick breakdown of where the game currently stands:
What to Expect:
A space farming horror experience that you can play together with your friends. Core Gameplay Loop & Unique Mechanics: Interesting items, space-farming elements, and atmospheric horror ready for you to jump in. Regular Content Expansion: A foundational setup designed to grow, with fresh content, mechanics, and items continuously being added over time. (For full details on current features, check out our Early Access section on the store page!)
What NOT to Expect (Just Yet):
Dozen of Item Variations or Endless Content Right Out of the Gate: While the core codebase and systems are fully built, I simply ran out of time to flood the game with dozens of item varieties for day one. Instead of pushing the release date back even further, I chose to launch now at a lower price point and steadily roll out new items and content.
I’ve been thinking about this game every single day for 3 years, and I’m not stopping here. I have so many ideas I’m excited to bring to life, like full fishing and beekeeping systems that I think will fit the gameplay loop perfectly.
Roadmap & Immediate Plans
Localization Fixes: I ran out of time to finish a few translations before launch. My top priority over the next few days is getting those missing translations fully completed. New Content & Optimizations: I will be actively working on bug fixes, performance optimizations, and dropping regular updates with new content.
Thank you all for taking a chance on Harvest Scream and supporting this journey. Grab it, play it, and let me know what you think in the community forums!
- Green Vector Games
This announcement was originally published by Green Vector Games on Steam on Sep 16, 2026.
Open the original on Steam