Update 10/14/26
New asynchronous save system
- When going through a checkpoint in each map, the recording will automatically be timestamped for the team leader only, so that the next time they play with their team, they can return to a keyframe near the last moment reached in the recording.
Other changes
- Improved the level design at the beginning: More lights to guide the player subtly to the desired destination.
- Added better guidance at the ending: More texts when interacting with important objects to better indicate what's missing.
This announcement was originally published by Stifz on Steam on Oct 15, 2026.
Open the original on Steam