Update 10/28/26
Briefcase carry mechanic
- We have added a new mechanic where a player in the team will have to carry the main mission objective in their arm, limiting them to using only their sidearm while carrying. With the option to drop it if enemy hazards show up and you need more firepower.
Health shown when aiming
- Based on feedback, we've added the feature to check your health manually when aiming your weapon.
Other changes
- Slightly improved visibility with the flashlights
- Changed the position of some keyframe checkpoints, to make them less confusing to the player
- Balanced the health, damage and speed of most enemies
- Balanced out some of the audio, and made them more sensitive to the volume slider
- Lowered wind noise when turning camera and running
- Fixed the staircase in the Cave System's water duct that was getting players confused
- Improved collision with stalactites
- Lowered first boss walk speed
- Improved the clarity of the hospital puzzle
This announcement was originally published by Stifz on Steam on Oct 29, 2026.
Open the original on Steam