An update on an update.
Hello fellas, frens and frenemies.
It has been a while since I last pushed out an update for the game.
I'll be making a few more changes soon. Nothing super major, but things that should definitely make a few things smoother for bosses especially. Maybe one level that is currently pretty boring will get a rework, too. Maybe it'll even get a new less ear grating music track... who knows.
Anyway, been busy with many other things. Dealing with many other things, too. Making many choises. Some good, some bad. You know how it is.
But, there's an update I'm (very slowly) working on, on and off, every now and then.
It will definitely take a while, but it's still in progress. Just letting you know that I still have a few things I'd like to do before I put my focus entirely on some other project.
(Of course, I still will be fixing bugs even once I'm fully done with the reworks and additions. Only a goofy fella will completely abandon a game if it still has blatant issues.)
I'll see you soon, thanks for playing and feedback over the years. Legit, the game was in a very abysmal state on launch as many of you know, and I am very thankful to everyone who stuck around, provided feedback. It is only because of you the game ended up being as okay as it is right now.
If there's still some issues that you'd like to be addressed, might be the best time to put it in the steam dicussions.
(I didn't forget about making some changes for Huntress's coin and adding an option to prioritize the enemy at the center of the screen. Just taking my time.)
This announcement was originally published by Kirillian on Steam on Oct 14, 2026.
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