Heroes of Science and Fiction

Post-release Update #11

Oxymoron Games

Hello everyone! Patch 11 is here. Many of you have reported slow AI turns and long waits on bigger maps, so performance was our main focus this time - the game should feel noticeably faster. There's about 50% reduction in AI turn time. The update also lays the groundwork for the upcoming Xenauri Riders DLC, which is just around the corner. And as always, there is a batch of smaller fixes for bugs you reported to us. Thank you for all the reports!

Performance:

  • AI turns are significantly faster - round time reduced by about 50%
  • Optimized combat performance - faster evaluation of hazards
  • Fixed material leaks in map rendering and lighting causing long black screen when leaving a base

Changes:

  • Loading a map that needs DLC content you do not have now shows a clear error message instead of failing silently
  • Saved games that need missing DLC content are no longer offered in the Continue panel
  • Map settings can now disable specific commander abilities on a map
  • Updated community translations (Hungarian, Brazilian Portuguese, Russian)
  • Added missing translations for the Arena multiplayer map
  • (Typhon Map Pack) Canyon - building zones removed from the shores

Fixes:

  • A commander enabled by a map event while standing in thick fog of war could not move
  • AI commander army scaling was applied twice when using the advanced dialog for map setup
  • AI commanders could walk onto another commander when attacking something
  • An AI commander whose route passed an enemy base entrance could end up standing inside the base instead of attacking it
  • Mimic could use consumables
  • A commander could retreat from the quick battle dialog even when the player had no base
  • Some buildings were not highlighted in the base view right after being constructed
  • Units did not play their sounds until some animation had been executed on them
  • Turn-start status effect visuals were not attached to the unit correctly
  • Sounds were not released properly when units were destroyed
  • The minimap marker was drawn at a wrong position when viewing a location on another map layer
  • Main menu banners were drawn over the save/load dialog
  • The planet achievement could stay locked when the last AI player killed himself on his own turn
  • (Sovereign Fleet campaign) mission 4 - some bases stayed visible in the players list after the end sequence started
  • (Multiplayer) Host could get stuck when attacked by an AI player
  • (Multiplayer) Cancelling a move could disconnect other players
  • (Multiplayer) All remaining players in a round were skipped when an AI player died
  • (Multiplayer) A client could be unable to move at the start of their turn
  • Assorted text and translation fixes

This announcement was originally published by Oxymoron Games on Steam on Oct 12, 2026.

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Heroes of Science and Fiction

$29.99fantasy · grand-strategy

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