HitTube

Added multiplayer!!! | 0.0.96.0 | 3rd-Month Anniversary update of HitTube

Cube of Skill

Alpha version of the game is much closer to beta now,

I added multiplayer and it took me 23 days because l had to rewrite codes of the whole game, so the game became more optimized + 30 fixes.

Online servers in the demo will be disabled after the full game is released. 1.Added multiplayer:

-Every level supports multiplayer;

-You can create or join a server;

-Replication for everything that moves;

-Smooth transition between levels;

-We have explanation of each multiplayer page;

-Localized multiplayer;

-We know the name of the host;

-We skip quotes if we're in multiplayer;

-Lobby in the main menu;

-We can exit from lobby;

-Auto-searching for lobbies;

-If we die or leave we get back to the lobby in main menu;

-Changed main menu;

-Multiple users can control their own character;

-We can't press buttons instead of host;

-We don't need to wait for the second player anymore in cistern rooms;

-Fixed errors in multiplayer;

-Level where we finish the demo is working for multiplayer;

-Level where we get results is working for multiplayer;

-Fixed lobby not always working;

-We don't see 2nd player if there's nobody in our lobby;

-We have a loading icon if we create a server;

-We have names of players in our lobby;

-Single player works perfectly fine;

-Fixed problems with creating/loading server;

-Fixed that we didn't see UI on the island;

-Lobby shows us who the host is;

-Level randomizer before entering a building now works;

-We don't get kicked out from the game after we visit a cistern;

-Fixed speed of players;

-Fixed that both players rotated the same way;

-Fixed that music is duplicated for the host in the randomizer level;

-Fixed that the host doesn't see their nickname;

-Fixed that we couldn’t leave a session;

-Fixed clients didn't have images

-Blood appears (decals);

-Animations attack works in multiplayer;

-Fixed we didn't see proper rotation of player;

-Melee attacks from multiplayer players works;

-Shooting from multiplayer players works;

-All random integers from randomizer work in multiplayer;

-Fixed objects with physics not being replicated correctly;

-Temporally removed laboratory from multiplayer;

-Fixed co-op player couldn't move;

-Fixed that health circles weren't visible in multiplayer;

-Removed incorrect sign above fountain;

-Fixed after death of a co-op player we lose as well;

-We don't see "Dead" sign when we died in multiplayer;

-Fixed that camera shakes happened for both players;

-Deaths of NPCs work correctly in multiplayer;

-Deaths of players work properly in multiplayer;

-All NPC have replicated animations;

-Replication for VFX;

-We load the usual settings for game when we play multiplayer to avoid errors;

-Fixed that players felt thought ground;

-Fixed casting fail in multiplayer;

-All 4 players are placed in each level;

-Fixed that crosshair isn't visible in multiplayer;

-Fixed that after getting teleported we got stuck;

-Social network works for multiplayer;

-We get a warning before exiting via the pause menu;

-Fixed camera collision in multiplayer;

-Fixed customization of characters in multiplayer;

-Fixed we didn't see the teleport in multiplayer;

-Fixed we couldn't escape in multiplayer;

-Likes and dislikes VFX are misplaced;

-Fixed that NPC people didn't get scared of us when they got attacked;

-Random integer are replicated for cistern rooms

-Random integer are replicated for more than half of codes;

-Fixed pickup items being too big in hotel;

-Barrels works in multiplayer;

-Fixed that overlay material didn't change for towers;

-Fixed levels didn't load properly;

-We can finish quotes by press left/right mouse buttons;

-Our friends have steam status with profile picture and specific color;

-We can hide the list of friends;

-We can select a character

-We can select specific mode;

-We can't visit multiplayer before customization anymore;

-Steam friend list to invite inside the game;

-When we create a server we can't change a level anymore (it's for avoiding confusion from players);

-We see the nickname of a player;

-We don't need anymore to registrate as a HitTuber

-We have nickname from our steam profile while we stream;

-Fixed strange replication in dungeon rooms (cферы до сих пор летят вокруг);

-We have a chat system;

-After pressing esc we hide pause menu;

-Fix rotation of camera for players with multiple screens;

-We have private lobbies;

-Fixed we didn't see properly names of players above their characters;

-Chat is comfortable to use;

-We have voice chat;

-Fixed we had wrong music in the beginning of the game;

-We get info in our chat if somebody leaves/joines;

-We can switch between cameras after dying;

-Fixed the lighting in inventory;

-We can create LAN servers;

-We see names and profile pictures of players properply on the island;

-Weather is the same for all players in multiplayer;

-Fixed that we had cursor in FPS mod after unpausing the game;

-Pause menu works at every level now;

-Fixed overlay materials don't change for players;

-Removed blood from players (cmon we're too cute to be covered in blood);

-Chat system on every level when we play online;

-New bullet system (now we can see how many bullets we have);

-New inventory that works in multiplayer

-The more players we have the more difficult game is;

-We can show/hide crosshair in multiplayer;

-Days on the island count each day;

-Every player has some money in multiplayer;

-Every player has some bullets in multiplayer;

-Fixed camera and character shake;

-Fixed we couldn't use the chat system sometimes;

-Fixed dialogue camera;

-Steam multiplayer achievements;

-Hashtags load properly in multiplayer;

-Now every level has info that somebody joined/left;

-Everybody who joined to a lobby turns on multiplayer automatically;

-We have a tip that we can write something in chat;

-We properly get hashtags;

-Localized new texts;

-Fixed UI of island in multiplayer;

-Conditions for getting hashtags is remembered;

-Lose/win results work in multiplayer;

-Stats count for lose/win results;

-After losing/winning we lose inventory items/ammounts and current stats;

-Fixed chat messages being in the wrong place;

-Multiplayer for all 1-2-3-4 players in a lobby works;

-Fixed broken UI social network;

-Fixed steam friend list;

-Fixed we controlled the same character;

-Fixed that not everywhere we could see a chat.

-New social network system;

-We get experience in multiplayer;

-New level upgrade system that supports multiplayer;

-We don't get advice about using chat too soon;

-Chat reduced in size because sometimes it didn't let us press buttons in UI;

-Fixed that we couldn't restart in multiplayer;

-Fixed last errors in multiplayer;

-Fixed we couldn't pick a building;

-Images for clients;

-Fixed main menu in multiplayer;

-Fixed that comments didn't appear in multiplayer;

-We pick up upgrades in new format in multiplayer;

-System remembers our upgrades;

-System remembers health of each player (if it's less .1 then it's 1)

-We count stats for the whole run in multiplayer;

-We count stats for each day in multiplayer;

-Fixed we didn't get emojies;

-Fixed clients couldn't get experience while host could;

-Fix UI for host was doubled (social network);

-Inventory items get saved correctly;

-Inventory items get loaded correctly;

-Fixed clients couldn't pick level upgrades while host could;

-Fixed results level didn't work for clients;

-We lose all stats and items after we start over (mainmenu/restart);

-Fixed we couldn't invite people to our lobby again;

-Optimized movement from background;

-Fixed wrong rotation for players in multiplayer;

-Desktop level works in multiplayer;

-We see detailed stats in desktop level;

-$5000 counts in total from all players;

-People don't die in the beginning;

-We lose previous day stats after we continue playing;

-Fixed we couldn't use chat in the results level;

-We can leave lobby in results if we don't want to play anymore;

-Fixed new errors;

-Fixed multiplayer crashed when we enter a hotel and some other levels;

-We all see "loading" screen when it's loading everywhere;

-Fixed we didn't see other players rotation;

-Fixed E didn’t appear above fountain;

-Money is being count correctly;

-Selling/buying items works in multiplayer for multiplayer (selling);

-Removed resurrection from trader to keep more action for the game;

-We can heal ourselves in multiplayer;

-We get notifcations for everything we need (money, buying, selling);

-Players have specific colors of their nicknames above;

-Each player gets specific random color that also appears in stats and in chat;

-"Add junkmoney" works correctly;

-Fixed teleport didn't work correctly;

-Fixed that only host could escape;

-We can take donations in multiplayer.

-Fixed that host didn't load their saved data;

-Fixed stats didn't count correctly in the desktop level;

-player state is changed in intro;

-Fixed that for some people names were weirdly shaking;

-Fixed voice chat not working;

-Fixed we couldn't properly use dialogues in multiplayer;

-Fixed we don't see that co-op friends turn on/off their flashlight;

-Fixed crashes in the hotel;

-We have bigger steam icons in the map level;

-Fixed clients didn't save their data;

-Fixed clients had wrong replication after using a fountain;

-Fixed camera in multiplayer dialogues;

-Fixed customization didn't work in multiplayer;

-Fixed that sometimes social network doesn't always appear in time;

-Different customization items for characters;

-Fixed incorrect inventory.

-Fixed deaths didn't count correctly;

-Single player works in multiplayer;

-Fixed button continue in multiplayer doesn't work;

-Fixed that guards have always forgot they've met us;

-Fixed days didn't count correctly;

-Fixed we can't join after leaving a lobby;

-Fixed we had the same saved data after restarting;

-Fixed desktop level;

-Spectator mod after death;

-Fixed doubled amount of bullets from clients;

-Fixed crosshair in dialogues and spectator mod;

-Fixed crosshair didn't appear for clients sometimes;

-Fixed after pause first person camera got broken;

-Fixed we had shotguns before upgrading weapons;

-hashtag system works in multiplayer;

-Fixed new errors;

-Fixed volume of mics;

-Fixed crashes;

-Fixed the friendlist updates too often;

-Fixed we couldn't input a code;

-Fixed that every comment had 111 likes and 111 dislikes (ammount of likes and dislikes are random);

-We skip detailed stats;

-We have voice chat at every level;

-Fixed spectator had crosshair;

-Fixed bad controls in results;

-Fixed we couldn't use the left side of dialogues;

-Fixed we could attack guards through wall in the level before hotel;

-Fixed broken dialogue with a guard before hotel;

-We see information about voice chat;

-Fixed the game forgets we're noobs and it gives us full health towers;

-Fixed gamestate didn't work correctly;

-Fixed portals aren't visible for clients;

-Characters have different customization items;

-Fixed some stats didn't work in multiplayer (viewers, subscribers)

-We save items for players correctly;

-Fixed multiplayer chat didn't have enough space when there was a too long message (now you don't have limits);

-Properly reduced the volume of mic;

-Fixed we couldn't leave in the map level;

-Fixed clients couldn’t use the friend list;

-Fixed we had too big advice in the corner;

-Full working customization in multiplayer;

-Fixed music of randomizer dissepeared;

-Fixed randomizer sounds were doubled;

-We can change the volume of mic in settings and in pause menu;

-Fixed we didn't have music in dungeon;

-Fixed inventory + fixed it didn't appear;

-Gathering money to win in the demo works;

-Selling out items to trader works;

-Fixed pointer didn't appear for clients;

-Updated lobby in the map level;

-Fixed we didn't get full info about players in desktop level and map level;

-Fixed another bug that didn't let count bullets, level for everybody and viewers/subscribers for clients;

-Fixed players had different values of replication if they interract with fountains;

-Removed uselsss icons on the island level;

-Fixed doubled UI on the island level;

-Fixed audio;

-Stats;

-Fixed a sphere spawned incorrectly in dungeon rooms;

-Fixed players didn't have sounds of being attacked for clients;

-Fixed the game forgets we played for the first time;

-Fixed clients had crosshair after dying;

-Spectator are rotated better;

-Fixed we didn't have music during fights;

-Some errors with VFX replication in dungeon rooms;

-Fixed broken customization;

-Fixed sometimes bullets of clients didn't count;

-Fixed doubled bullets for clients;

-Fixed customization errors;

-Fixed we didn't have VFX that moves us to the center for clients;

-Randomizer is much faster now;

-Fixed wrong saving of bullets+Inventory;

-Fixed bullets sometimes didn't get reduced;

-Fixed clients didn't hear sounds of explosions;

-Fixed we couldn't pick up aid kits and keys (also level didn't count);

-Optimized inventory and made it easily working for every player;

-Fixed we didn't get notifications about getting bullets or money;

-Fixed saws didn't work correctly;

-Fixed some pick-up items didn't give VFX or sound;

-Fixed numbers in social network not being shown correctly;

-Fixed we couldn't take anymore items after selling previous loot to the trader;

-Fixed collisions with bullets;

-Fixed we couldn't use aid kits in multiplayer;

-Fixed clients didn't have notifications about attacked others or stealing;

-Fixed errors with X signs that appear after killing somebody;

-Fixed it wasn't easy to choose something in dialogues;

-Fixed that cursor dissepeared;

-Temporally disabled slotmachines;

-Hashtags transitioned to playerinfo which means every player has their own hashtags;

-Fixed that random event didn't appear;

-Fixed towers always being easy on players like it's their first time;

-Fixed money being forgotten in stats;

-Fixed hashtag not working with players;

-Randomizer now doesn't show randomization seperately;

-Fixed playerstate didn't use data from gamestate;

-Gamestate and playerstate make proper transition of saved data;

-Fixed dialogue windows were not looking good with other UI;

-Multiplayer works correctly in random events;

-New task system that supports multiplayer;

-3D Card Level works in multiplayer;

-3D cards are saved;

-Fixed bullets don't get reduced after shooting;

-Fixed that after picking a card nothing happened;

-Fixed we've got pointer too soon in cisterns;

-Fixed errors that appear in random events;

-Fixed cistern/hotel errors;

-When we restart we lose old playerstate;

-Fixed that demo thought we lose after finishing the demo;

-Fixed 3D cards didn't upscale when we hover our cursor over them;

-Fixed we didn't get notification about buying bullets;

-Fixed selling didn't count for next 3D card upgrade;

-Fixed desktop level ignored what we've accomplished via bar;

-Fixed we couldn't save our level;

-Removed strange sphere that spawned by accident;

-Fixed the level of bandits dropped us back to the level with the map;

-Fixed random events removed all of our data (money, viewers, etc.);

-Fixed that sound of card explosion didn’t happen;

-Fixed card level upgrade doesn't happen;

-Fixed level still not being saved;

-Shields problem after we cleared a cistern room;

-Fixed desktop had the same task

-Fixed bandits can be attacked and they don't attack back;

-Fixed dialogue interaction with players didn't work in multiplayer;

-Fixed new errors;

-Fixed levels didn't upgrade for clients.

2.Fixes (30):

-Fixed inventory;

-Fixed colors in main menu;

-Replaced the confusing word "Continue" (thanks LioCyphernel);

-Fixed that some 2D effects are flying above the ground (thanks Zul);

-Level upgrade cards won't appear if players are dead;

-Fixed that flags didn't move;

-Fixed that achievement about receiving 2nd level upgrade didn't work correctly;

-Fixed one sound being too loud;

-Fixed that achievement about hashtags didn't work;

-Fixed grass didn't appear correctly;

-Fixed fog disappearing in the donation level;

-Fixed some items are in the air and without physics;

-Fixed blood of zombies didn't appear in forest;

-Fixed that sometimes we couldn't register in HitTube;

-Fixed that cursor appear in first person camera;

-Fixed jumping bombs;

-Fixed that camera could get broken in the map of locations;

-Fixed haircut warning;

-Fixed incorrect size of gems in main menu;

-Fixed untranslated texts;

-Fixed that E appears multiple times above characters;

-Fixed that blood on bodies didn't appear;

-Fixed weird fog in hotel;

-Fixed that slotmachine was too loud;

-Fixed that we could skip stats animation before it's finished;

-Slime won't damage zombies anymore;

-We don't get beaten up when we're in a teleporter (thanks Zul);

-Fixed some music tracks didn't have the same volume;

-Better word in customization to avoid confusion;

-Fixed all 4 ground VFX in cistern rooms.

3.Improvements (24):

-We don't get damage for using fountains anymore;

-Removed the second customization character;

-Removed fading in randomizer;

-Deleted unused steam stats;

-You can select game versions from steam;

-Improved main menu;

-Improved some dialogues;

-We start with 60 fps lock instead of 30 (you can change it in settings);

-Updated stats;

-A bit more experience for killing enemies in a forest;

-Removed annoying zombie death sound;

-After getting 5000$ we get a notification to go back to the teleporter;

-Removed days limit;

-Random color for n nicknames in chat;

-Improved the translation system;

-After we kill somebody we get a bright background for a few seconds;

-Polls disappear faster;

-Improved and optimized VFX of the donation level;

-Better gem explanation;

-It's a bit more obvious how to use slotmachines (thanks LioCyphernel);

-Removed real time from the desktop (thanks LioCyphernel);

-Changed confusing word in the pause menu that could reset progress by accident (thanks LioCyphernel);

-Updated Steam SDK;

-Steam SDK is used for all available platforms;

-Improved the water on the main menu.

4.Optimization:

-Updated the game engine to the last version;

-Removed some useless files;

-Dozens of optimizations which is kinda boring to mention them all;

-Reduced the size of HitTube by more than 30 MBs;

-Deleted duplicated files.

5.New random event "You got ambushed":

-Timer is random;

-Waves of zombies from all 4 sides;

-We get a teleport after surviving required time.

6.Procedural generation:

-Completely procedurally generated location - sewerage.

7.Achievements:

-Fixed that we got 2 achievements for no reason; -Deleted useless achievements;

-Added a few more achievements (now we have overall 97 achievements).

The best is yet to come!

- Solo Dev Alexander

Also don't forget to play HitTube Demo!

This announcement was originally published by Cube of Skill on Steam on Aug 31, 2026.

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