HitTube has been completely remade. Try it out now!
I remade everything in HitTube in 3 weeks, improved multiplayer and optimized it.
How typical HitTube experience looked before:
How HitTube looks now:
How characters looked before:
How characters look now:
How the island looked before:
How the island looks now:
Thank you for playing HitTube!
Detailed list of changes made in 3 weeks: 1.First person system:
-Removed top-down camera;
-Cursor is in the middle;
-Quake movement;
-Gamepad support for movement camera;
-Bullets have the correct size;
-Improved graphics in cistern + collision;
-We always see the gun;
-Awesome sky graphics in the levels where we fight;
-Added dozens of new VFXs.
-Fixed we couldn't join to our friend on steam;
-Created dozens of new post-process effects;
-Updated skin material;
-Improved flashlight;
-Updated material for the slime and VFX for it;
-Post-process effect for each level;
-We have lightning in the background of main menu;
-Improved decal materials;
-Replaced old NPC chibi with new ones;
-Improved the look of main menu;
-Fixed the size of humans in the desktop level;
-Fixed the size of cards (they were too close);
-Sorted all VFX and deleted some unused files;
-Improved outline material;
-We have godrays in cistern;
-We have rats running around in hotel;
-Jars have better collision;
-Added fish;
-Added a new level (Aquarium);
-Fixed we could see through walls;
-Camera with head bobbing (run/walk/jump);
-We can visit as many rooms of dungeon as possible;
-New bullet system;
-Decals from bullets;
-We can die from player's bullets;
-Added new VFX of shooting;
-Bullets make area of physics (so if objects are too close they get moved);
-Eyes of NPCs and players always follow us;
-Improved VFX of appearing bullet holes;
-New Rig system;
-Created LODs for the new chibi;
-Bullet holes have better texture and they have smaller size;
-Deleted some unused files;
-Fixed we had to hold mouse button to rotate first person camera (again!);
-Added camera lag;
-Damage numbers new system - looks good and visible for all 4 players;
-Fixed we couldn’t type because we could select something;
-Fixed grabbing items system got broken;
-Energy is connected to the new movement system;
-Removed spawn by using fountain - now spawn happen automatically;
-Slimes make better planes of liquid;
-Updated tips on floors/walls;
-Improved explosion - it's much more awesome now;
-Added lamps connected to cables;
-Bullet holes are rotated randomly;
-New collision for spectators;
-Added new realistic weapon that we use to shoot;
-We have smooth gun animation system;
-Social media on UI is removed when we die;
-Damage numbers for all 4 players;
-We have special screen when we run;
-We don't get energy again if we still run;
-We get damage screen;
-Improved VFX of shooting and bullets;
-Active realistic depth of field;
-interactive crosshair;
-Сhanged amount of bullets system;
-Fixed spawning of enemies didn't work in cistern;
-Red shield looks better;
-Improved the look of all small items;
-Items move to us when we're close to them;
-Improved vfx of pickup items;
-Fixed there's no sound of pickup items for clients;
-Removed health bar circle below NPCs (cus it's outdated for FPS);
-After somebody dies we get a lot of blood for vfx;
-After somebody dies we get ripped of body parts with censorship;
-Fixed we got stuck in NPCs bodies;
-New flies system (it always follows a ripped of part of a body);
-We don't see a gun when we're in a hotel;
-Animation system always checks if we have a weapon or no (for animations);
-Updated interaction for human NPCs (the old one is replaced);
-Updated cloth system (the old one is replaced);
-Fixed location of haircuts in customization menu;
-Melee kicking system (physics);
-Updated blood location for NPCs (zombies and humans);
-Fixed spectator mode (we spawned in the wrong location before and social network with crosshair didn't get removed before);
-We have new system of bugs/rats;
-Fixed an error with blood;
-Fixed that after we die we don't get to the level that tells us that we lose;
-Updated music system;
-Lines for the first challenge;
-Updated physics of chibis;
-Animation system for customization;
-Animation system for main menu;
-Improved and optimized customization menu;
-Optimized hair;
-Improved outline;
-Fixed glasses location;
-Fixed we couldn't shoot if enemies were too close;
-Improved main manu and optimized it also;
-Improved sparks of weapons;
-Improved VFX of likes and dislikes in main menu;
-Created loot VFX and added it to every pickup item (with specific colors);
-Improved VFX of likes and dislikes outside of main menu;
-Improved and optimized map of locations;
-Improved ocean in the map of locations;
-Removed annoying bird's sound and optimized birds;
-Improved the look of phone on the head;
-Building are spawned without PCG for now;
-Some haircuts looked weird - fixed it;
-New icons in customization;
-Updated hats;
-Fixed phone head is stuck;
-Created puddles for the ground
-Improved graphics of the level before hotel;
-Created music for the trailer;
-Changed locations of cameras for dialogues;
-Added correct depth of field and FOV for dialogues cameras;
-Fixed we had crosshair during dialogues;
-Fixed dialogues got broken;
-Fixed we didn't have crosshair after the pause;
-Fixed we had crosshair in inventory;
-Improved and optimized the results level;
-Improved and optimized desktop level;
-Improved and optimized finishing the demo level;
-Fixed an error in dialogues;
-Fixed we didn't get approvement after killing/destroying;
-Fixed weird camera for players;
-Removed annoying sound when humans die;
-Improved text above;
-Fixed shooting wasn't replicated;
-Fixed we didn't have no ammo sound for the minigun;
-Fixed that we could hit human NPCs when we're far away from them;
-Torso rotates instead of the whole body when we aim;
-Fixed location of the minigun;
-Rotation lock for camera is improved;
-Meat from NPCs look better;
-Fixed rotation of blood decals;
-Improved hemorrhage NPC;
-Better blood decals;
-Improved blood explosions;
-Improved hemorrhage of dead parts of body;
-Improved the look of the space level again;
-Fixed physics stopped working (it didn't see first person camera);
-Improved blood attacks;
-Deleted more unused assets;
-After explosion there's a big decal of blood (humans and zombies);
-Updated post-process effects;
-Improved and optimized before hotel level;
-Houses on the map of location have different colors;
-Improved the lighting in the map of locations level;
-Hair material look better now;
-Improved the lighting of forests in RE (vloggers, fans, bandits, zombies);
-Created bombing material for dirt (material for each outside level);
-Fixed we were shooting in the wrong place;
-Almost everything has phys materials;
-Finished cistern lighting;
-Removed sharp walls from cistern rooms;
-Shotting different surfaces gives different VFX and sounds;
-Fixed we couldn't attack enemies;
-Fixed weird rotation of the minigun;
-Replaced old zombies with new ones;
-Improved the look of forests in RE (vloggers, fans, bandits, zombies) and now they're rdy for the beta;
-Optimized RE levels and forests;
-Fixed decals don't appear for zombies (also it's improved);
-Fixed some things didn't have proper physics;
-Fixed damage doesn't happen from clients;
-Created animation system for zombies;
-Improved eyes of zombies;
-Fixed one animation with eyes;
-Created 3 animations for zombies;
-Improved intensity of flashlight;
-Improved lighting of characters in the desktop level;
-Created animation system for desktop players and one animation;
-Created two animations for NPC discussing our content;
-Created animation system for desktop characters;
-Improved eyes (they're not red so damn much + normal texture);
-Created all animation systems;
-Improved background of running;
-Fixed that dying doesn’t count so we could get the level of results;
-Created animations for walking/runnig/idle;
-Created animations of scared NPCs;
-Improved the look of slimes and its puddles, also optimized them;
-Updated VFX of hitting the slime;
-Removed voice of the player;
-Updated vfx of an explosion;
-Improved VFX of fire;
-Improved the look of boxes;
-Updated vfx of getting an item;
-Fixed we couldn't shoot boxes;
-Removed pickups of weapons (temporally);
-Frames yellow/blue/purple when we get something;
-Fixed muzzle flash;
-Updated vfx of boxes;
-Updated vfx of jars;
-Improved decals of bullets;
-Fixed that we give double hit instead of one hit;
-Fixed some pickup items were too big;
-Fixed we could kill ourselves if we shoot in our feet;
-Updated vfx of getting likes/dislikes;
-Improved materials for cistern (including UV);
-Kicking VFX;
-Created animation system for trader;
-Created animation system for talkers;
-Grabbing items doesn’t work in multiplayer - fixed it;
-Cistern rooms spawn correctly (they've overlaped) and correct UV for walls and roof;
-Removed ugly motion blur and changed AA;
-Fixed npc had the same haircut;
-Created system for sounds when we walk on something;
-Added different sounds for walking on surfaces (также дать систему ходьбы всем);
-Fixed sparks dissepeared;
-Created animation system for guards; - idle, attack;
-Created animation system for bandits; - idle, attack;
-Fixed clients didn't have animations;
-Created animation system for players; - idle без пушки, idle с пушкой, attack (melee), attack (shoot), jump
-Physic destruction for cistern;
-Fixed multiplayer errors;
-Created animation systems for walking for others (zombies, other types of NPCs);
-Correct generation of enemies and shields in cister for multiplayer;
-Fixed zombies avoided corners in cistern rooms;
-Fixed we couldn't control our character in customization;
-Waves in cistern are 2x shorter;
-Optimized main menu;
-PCG of humans and zombies are not a problem anymore;
-The randomizer is shorter;
-Better UV of cistern rooms;
-Each level has a teleport system;
-Fixed players fell throuh the wall in cistern;
-Optimized portals;
-Portals appear properly in forests;
-Improve and optimized vfx of likes and dislikes from NPCs;
-Fixed melee attack was doubled;
-Improved VFX of shields;
-Improved and optimized confetti;
-Shield dissepear for clients now;
-Optimized cistern;
-Optimized blood effects;
-Optimized desktop level;
-Hashtags are removed from appearing in levels;
-Optimized VFX of the slime;
-Slime puddle VFX looks better and also optimized it;
-Fixed that the land of the island looked like a melon;
-Fixed buildings looked like LEGO;
-Optimized the island;
-Removed unused assets in the island;
-Created seperately challenge from streamers;
-Updated description for the island buildings;
-Optimized the forest;
-Added two buildings that aren't available for the demo;
-Quake-like leaning is more visible;
-Optimized cube challenge
-Fixed gun was weirdy moving/rotating;
-Made better AI navigation in cistern;
-Improved muzzle flash and added different versions of it, also optimized them;
-Fixed before level spawned more than one host;
-Optimized VFX of killing enemies;
-Fixed beam that moves us to the center;
-Fixed players shouldn't get destroyed (because they have saved data there);
-Fixed new errors for multiplayer;
-Fixed spawning enemies didn't work properly in multiplayer;
-Fixed card upgrades don't work;
-Players have their own cards (seperately from each other)
-(Small tasks)Task system;
-Small tasks always count how much money players have;
-(Small tasks)Task killing;
-(Small tasks)Task system UI;
-Small tasks are more visible;
-Fixed victory particles are flying all the time;
-Correct collisions for cistern walls;
-Improved fog in the cistern;
-We can get up to 20 upgrades from cards now;
-Created new logo
-Created new steam capsule
-Improved quality of light for chibi;
-Fixed blood of players wasn't optimized;
-Fixed multiplayer lag;
-Fixed music in randomization is doubled;
-Fixed incorrect overlap for clients;
-Fixed enemies get stuck during spawn;
-Fixed spawning other actors in cistern;
-Fixed wrong time of shields and time;
-Donations are more balanced;
-Fixed that finishing demo didn't work properly in multiplayer;
-NPC rotation to players is temporally disabled;
-Fixed customization particles weren't visible sometimes;
-Fixed bridge wasn't generated for clients;
-Correct flag colors;
-Fixed wind sounds was located weirdly;
-Fixed enemies were avoiding to attack;
-Added new description on steam;
-Localized description for steam;
-Fixed achievements not working and changed some of achievements;
-Added audio files of Nina for the cube and improved these voicelines;
-Improved sounds of zombies;
-Faster walking sounds;
-Fixed doubled music;
-We die if we get into lava;
-Added atmosphere music for cubes;
-Atmospheric music for cistern;
-Sounds for firearm and melee weapon (Players);
-VFX for zombies attacking us;
-UI of tasks is more noticeble;
-Improved special effect of explosion and also optimized it;
-Fixed that players could move after dying;
-Fixed 3D Cards looked incorrectly and optimized them;
-New clothes;
-Clothes get changed for everybody;
-Fixed we could fell though the floor;
-Improved graphics in hotel;
-Optimized hotel;
-Clothes work properly with everybody;
-Fixed weird spectator camera shake (after player died) and social network was visible;
-New system of health bar (character get blood material more and more after getting damage);
-Fixed weird shooting collision in cistern rooms;
-Sounds for shooting surfaces;
-Sounds for attacks (zombies, slimes);
-Improved VFX of melee attacks (zombies, slimes, players);
-Improved vfx of zombies spawns and sounds of it in cistern;
-Improved shields;
-3rd phase of waves in cisterns;
-Improved zombie animations
-Fixed haircut didn't appear in main menu;
-Optimized VFX of lighting
-Portals look better and they're optimized;
-Fixed new errors;
-Sounds for attacks (drones);
-Added death sound;
-Task system changes tasks according the level we're currently in;
-Improved the lighting of all outside locations;
-Improved colors of clothes;
-Improved flashlight;
-There's more warnings that we're playing the demo version;
-Fixed that after host died the game ends;
-Finished the hotel look;
-Improved hit sound;
-Guards attack properly;
-Bandits attack properly;
-Better zombie animations;
-Surface shooting (differetn sound and different improved VFX);
-All destructions are improved and optimized for multiplayer;
-Improved VFX attacks from humans;
-Created VFX for dungeon - stage 3;
-Dungeon has different colors;
-(Steam picture) Bloom phone;
-(Steam picture) Another color of the phone;
-(Steam picture) improved the lighting;
-Splash screen;
-Improved phones;
-Created steam pictures;
-Date of the release is visible for everybody;
-The prices has been decided;
-Improved UV of the minigun;
-We gave optimized bugs (animal) to every room;
-Fixed we had a crush after finishing the demo;
-VFX for cube challenge;
-Fixed energy didn't count correctly for clients;
-Improved hotel more;
-Fixed hats had weird material;
-Loot from boxes and jars doesn’t have bugs anymore in multiplayer;
-Bullets don't have bugs in multiplayer anymore;
-Fixed task system didn't work for clients;
-AI of drones/eyes;
-Fixed some sounds weren't replicated;
-Correct collisions for cubes;
-Look of сube room;
-Cube shakes in the challenge
-Fixed logo didn't appear in the main menu;
-Fixed we could win pretty much easily;
-Made screenshots
-Bugs optimized
-Hair is kinda different;
-Awards are always in the corner
-Made a video;
-"Your thoughts about my stream? Share your comment below!"
-Removed cards for now;
-Finishing the demo explanaition;
-We get more often fun random events;
-Fixed enemies get stuck in cistern;
-Fixed extra enemies flied away from the cube;
-Eyes give damage now;
-Fixed the was no sound for cube shake;
-Added sounds of enemies (electicity movement, eye attack);
-Added sounds of nina;
-Added vfx about nina;
-Whole challenge works;
-Ninameep gives you money in the end;
-Ninameep better image;
-Proper spawn system of enemies in cistern rooms;
-Improved AI of enemies in cistern;
-Fixed after restart we had the same data;
-Viewers are not so demanding anymore - now one kill is good enough;
-Better look of comments in junknes.
-Removed limits about the hotel
-Fixed loading screen for buildings;
-After killing someone who we talk on RE levels we get stuck in levels;
-Fixed we could kill guards before hotel by accident;
-Made buildings description shorter and removed useless info;
-More health and attack for guards;
-Fixed crush in the hotel level;
-Fixed crush in the forest level;
-Temporally removed robbers (they didn't work properly);
-Fixed that sometimes zombies get stuck in cistern;
-New tips system (temporally).
This announcement was originally published by Cube of Skill on Steam on Oct 19, 2026.
Open the original on Steam