HitTube

HitTube has been completely remade. Try it out now!

Cube of Skill

I remade everything in HitTube in 3 weeks, improved multiplayer and optimized it.

How typical HitTube experience looked before:

How HitTube looks now:

How characters looked before:

How characters look now:

How the island looked before:

How the island looks now:

Thank you for playing HitTube!

Detailed list of changes made in 3 weeks: 1.First person system:

-Removed top-down camera;

-Cursor is in the middle;

-Quake movement;

-Gamepad support for movement camera;

-Bullets have the correct size;

-Improved graphics in cistern + collision;

-We always see the gun;

-Awesome sky graphics in the levels where we fight;

-Added dozens of new VFXs.

-Fixed we couldn't join to our friend on steam;

-Created dozens of new post-process effects;

-Updated skin material;

-Improved flashlight;

-Updated material for the slime and VFX for it;

-Post-process effect for each level;

-We have lightning in the background of main menu;

-Improved decal materials;

-Replaced old NPC chibi with new ones;

-Improved the look of main menu;

-Fixed the size of humans in the desktop level;

-Fixed the size of cards (they were too close);

-Sorted all VFX and deleted some unused files;

-Improved outline material;

-We have godrays in cistern;

-We have rats running around in hotel;

-Jars have better collision;

-Added fish;

-Added a new level (Aquarium);

-Fixed we could see through walls;

-Camera with head bobbing (run/walk/jump);

-We can visit as many rooms of dungeon as possible;

-New bullet system;

-Decals from bullets;

-We can die from player's bullets;

-Added new VFX of shooting;

-Bullets make area of physics (so if objects are too close they get moved);

-Eyes of NPCs and players always follow us;

-Improved VFX of appearing bullet holes;

-New Rig system;

-Created LODs for the new chibi;

-Bullet holes have better texture and they have smaller size;

-Deleted some unused files;

-Fixed we had to hold mouse button to rotate first person camera (again!);

-Added camera lag;

-Damage numbers new system - looks good and visible for all 4 players;

-Fixed we couldn’t type because we could select something;

-Fixed grabbing items system got broken;

-Energy is connected to the new movement system;

-Removed spawn by using fountain - now spawn happen automatically;

-Slimes make better planes of liquid;

-Updated tips on floors/walls;

-Improved explosion - it's much more awesome now;

-Added lamps connected to cables;

-Bullet holes are rotated randomly;

-New collision for spectators;

-Added new realistic weapon that we use to shoot;

-We have smooth gun animation system;

-Social media on UI is removed when we die;

-Damage numbers for all 4 players;

-We have special screen when we run;

-We don't get energy again if we still run;

-We get damage screen;

-Improved VFX of shooting and bullets;

-Active realistic depth of field;

-interactive crosshair;

-Сhanged amount of bullets system;

-Fixed spawning of enemies didn't work in cistern;

-Red shield looks better;

-Improved the look of all small items;

-Items move to us when we're close to them;

-Improved vfx of pickup items;

-Fixed there's no sound of pickup items for clients;

-Removed health bar circle below NPCs (cus it's outdated for FPS);

-After somebody dies we get a lot of blood for vfx;

-After somebody dies we get ripped of body parts with censorship;

-Fixed we got stuck in NPCs bodies;

-New flies system (it always follows a ripped of part of a body);

-We don't see a gun when we're in a hotel;

-Animation system always checks if we have a weapon or no (for animations);

-Updated interaction for human NPCs (the old one is replaced);

-Updated cloth system (the old one is replaced);

-Fixed location of haircuts in customization menu;

-Melee kicking system (physics);

-Updated blood location for NPCs (zombies and humans);

-Fixed spectator mode (we spawned in the wrong location before and social network with crosshair didn't get removed before);

-We have new system of bugs/rats;

-Fixed an error with blood;

-Fixed that after we die we don't get to the level that tells us that we lose;

-Updated music system;

-Lines for the first challenge;

-Updated physics of chibis;

-Animation system for customization;

-Animation system for main menu;

-Improved and optimized customization menu;

-Optimized hair;

-Improved outline;

-Fixed glasses location;

-Fixed we couldn't shoot if enemies were too close;

-Improved main manu and optimized it also;

-Improved sparks of weapons;

-Improved VFX of likes and dislikes in main menu;

-Created loot VFX and added it to every pickup item (with specific colors);

-Improved VFX of likes and dislikes outside of main menu;

-Improved and optimized map of locations;

-Improved ocean in the map of locations;

-Removed annoying bird's sound and optimized birds;

-Improved the look of phone on the head;

-Building are spawned without PCG for now;

-Some haircuts looked weird - fixed it;

-New icons in customization;

-Updated hats;

-Fixed phone head is stuck;

-Created puddles for the ground

-Improved graphics of the level before hotel;

-Created music for the trailer;

-Changed locations of cameras for dialogues;

-Added correct depth of field and FOV for dialogues cameras;

-Fixed we had crosshair during dialogues;

-Fixed dialogues got broken;

-Fixed we didn't have crosshair after the pause;

-Fixed we had crosshair in inventory;

-Improved and optimized the results level;

-Improved and optimized desktop level;

-Improved and optimized finishing the demo level;

-Fixed an error in dialogues;

-Fixed we didn't get approvement after killing/destroying;

-Fixed weird camera for players;

-Removed annoying sound when humans die;

-Improved text above;

-Fixed shooting wasn't replicated;

-Fixed we didn't have no ammo sound for the minigun;

-Fixed that we could hit human NPCs when we're far away from them;

-Torso rotates instead of the whole body when we aim;

-Fixed location of the minigun;

-Rotation lock for camera is improved;

-Meat from NPCs look better;

-Fixed rotation of blood decals;

-Improved hemorrhage NPC;

-Better blood decals;

-Improved blood explosions;

-Improved hemorrhage of dead parts of body;

-Improved the look of the space level again;

-Fixed physics stopped working (it didn't see first person camera);

-Improved blood attacks;

-Deleted more unused assets;

-After explosion there's a big decal of blood (humans and zombies);

-Updated post-process effects;

-Improved and optimized before hotel level;

-Houses on the map of location have different colors;

-Improved the lighting in the map of locations level;

-Hair material look better now;

-Improved the lighting of forests in RE (vloggers, fans, bandits, zombies);

-Created bombing material for dirt (material for each outside level);

-Fixed we were shooting in the wrong place;

-Almost everything has phys materials;

-Finished cistern lighting;

-Removed sharp walls from cistern rooms;

-Shotting different surfaces gives different VFX and sounds;

-Fixed we couldn't attack enemies;

-Fixed weird rotation of the minigun;

-Replaced old zombies with new ones;

-Improved the look of forests in RE (vloggers, fans, bandits, zombies) and now they're rdy for the beta;

-Optimized RE levels and forests;

-Fixed decals don't appear for zombies (also it's improved);

-Fixed some things didn't have proper physics;

-Fixed damage doesn't happen from clients;

-Created animation system for zombies;

-Improved eyes of zombies;

-Fixed one animation with eyes;

-Created 3 animations for zombies;

-Improved intensity of flashlight;

-Improved lighting of characters in the desktop level;

-Created animation system for desktop players and one animation;

-Created two animations for NPC discussing our content;

-Created animation system for desktop characters;

-Improved eyes (they're not red so damn much + normal texture);

-Created all animation systems;

-Improved background of running;

-Fixed that dying doesn’t count so we could get the level of results;

-Created animations for walking/runnig/idle;

-Created animations of scared NPCs;

-Improved the look of slimes and its puddles, also optimized them;

-Updated VFX of hitting the slime;

-Removed voice of the player;

-Updated vfx of an explosion;

-Improved VFX of fire;

-Improved the look of boxes;

-Updated vfx of getting an item;

-Fixed we couldn't shoot boxes;

-Removed pickups of weapons (temporally);

-Frames yellow/blue/purple when we get something;

-Fixed muzzle flash;

-Updated vfx of boxes;

-Updated vfx of jars;

-Improved decals of bullets;

-Fixed that we give double hit instead of one hit;

-Fixed some pickup items were too big;

-Fixed we could kill ourselves if we shoot in our feet;

-Updated vfx of getting likes/dislikes;

-Improved materials for cistern (including UV);

-Kicking VFX;

-Created animation system for trader;

-Created animation system for talkers;

-Grabbing items doesn’t work in multiplayer - fixed it;

-Cistern rooms spawn correctly (they've overlaped) and correct UV for walls and roof;

-Removed ugly motion blur and changed AA;

-Fixed npc had the same haircut;

-Created system for sounds when we walk on something;

-Added different sounds for walking on surfaces (также дать систему ходьбы всем);

-Fixed sparks dissepeared;

-Created animation system for guards; - idle, attack;

-Created animation system for bandits; - idle, attack;

-Fixed clients didn't have animations;

-Created animation system for players; - idle без пушки, idle с пушкой, attack (melee), attack (shoot), jump

-Physic destruction for cistern;

-Fixed multiplayer errors;

-Created animation systems for walking for others (zombies, other types of NPCs);

-Correct generation of enemies and shields in cister for multiplayer;

-Fixed zombies avoided corners in cistern rooms;

-Fixed we couldn't control our character in customization;

-Waves in cistern are 2x shorter;

-Optimized main menu;

-PCG of humans and zombies are not a problem anymore;

-The randomizer is shorter;

-Better UV of cistern rooms;

-Each level has a teleport system;

-Fixed players fell throuh the wall in cistern;

-Optimized portals;

-Portals appear properly in forests;

-Improve and optimized vfx of likes and dislikes from NPCs;

-Fixed melee attack was doubled;

-Improved VFX of shields;

-Improved and optimized confetti;

-Shield dissepear for clients now;

-Optimized cistern;

-Optimized blood effects;

-Optimized desktop level;

-Hashtags are removed from appearing in levels;

-Optimized VFX of the slime;

-Slime puddle VFX looks better and also optimized it;

-Fixed that the land of the island looked like a melon;

-Fixed buildings looked like LEGO;

-Optimized the island;

-Removed unused assets in the island;

-Created seperately challenge from streamers;

-Updated description for the island buildings;

-Optimized the forest;

-Added two buildings that aren't available for the demo;

-Quake-like leaning is more visible;

-Optimized cube challenge

-Fixed gun was weirdy moving/rotating;

-Made better AI navigation in cistern;

-Improved muzzle flash and added different versions of it, also optimized them;

-Fixed before level spawned more than one host;

-Optimized VFX of killing enemies;

-Fixed beam that moves us to the center;

-Fixed players shouldn't get destroyed (because they have saved data there);

-Fixed new errors for multiplayer;

-Fixed spawning enemies didn't work properly in multiplayer;

-Fixed card upgrades don't work;

-Players have their own cards (seperately from each other)

-(Small tasks)Task system;

-Small tasks always count how much money players have;

-(Small tasks)Task killing;

-(Small tasks)Task system UI;

-Small tasks are more visible;

-Fixed victory particles are flying all the time;

-Correct collisions for cistern walls;

-Improved fog in the cistern;

-We can get up to 20 upgrades from cards now;

-Created new logo

-Created new steam capsule

-Improved quality of light for chibi;

-Fixed blood of players wasn't optimized;

-Fixed multiplayer lag;

-Fixed music in randomization is doubled;

-Fixed incorrect overlap for clients;

-Fixed enemies get stuck during spawn;

-Fixed spawning other actors in cistern;

-Fixed wrong time of shields and time;

-Donations are more balanced;

-Fixed that finishing demo didn't work properly in multiplayer;

-NPC rotation to players is temporally disabled;

-Fixed customization particles weren't visible sometimes;

-Fixed bridge wasn't generated for clients;

-Correct flag colors;

-Fixed wind sounds was located weirdly;

-Fixed enemies were avoiding to attack;

-Added new description on steam;

-Localized description for steam;

-Fixed achievements not working and changed some of achievements;

-Added audio files of Nina for the cube and improved these voicelines;

-Improved sounds of zombies;

-Faster walking sounds;

-Fixed doubled music;

-We die if we get into lava;

-Added atmosphere music for cubes;

-Atmospheric music for cistern;

-Sounds for firearm and melee weapon (Players);

-VFX for zombies attacking us;

-UI of tasks is more noticeble;

-Improved special effect of explosion and also optimized it;

-Fixed that players could move after dying;

-Fixed 3D Cards looked incorrectly and optimized them;

-New clothes;

-Clothes get changed for everybody;

-Fixed we could fell though the floor;

-Improved graphics in hotel;

-Optimized hotel;

-Clothes work properly with everybody;

-Fixed weird spectator camera shake (after player died) and social network was visible;

-New system of health bar (character get blood material more and more after getting damage);

-Fixed weird shooting collision in cistern rooms;

-Sounds for shooting surfaces;

-Sounds for attacks (zombies, slimes);

-Improved VFX of melee attacks (zombies, slimes, players);

-Improved vfx of zombies spawns and sounds of it in cistern;

-Improved shields;

-3rd phase of waves in cisterns;

-Improved zombie animations

-Fixed haircut didn't appear in main menu;

-Optimized VFX of lighting

-Portals look better and they're optimized;

-Fixed new errors;

-Sounds for attacks (drones);

-Added death sound;

-Task system changes tasks according the level we're currently in;

-Improved the lighting of all outside locations;

-Improved colors of clothes;

-Improved flashlight;

-There's more warnings that we're playing the demo version;

-Fixed that after host died the game ends;

-Finished the hotel look;

-Improved hit sound;

-Guards attack properly;

-Bandits attack properly;

-Better zombie animations;

-Surface shooting (differetn sound and different improved VFX);

-All destructions are improved and optimized for multiplayer;

-Improved VFX attacks from humans;

-Created VFX for dungeon - stage 3;

-Dungeon has different colors;

-(Steam picture) Bloom phone;

-(Steam picture) Another color of the phone;

-(Steam picture) improved the lighting;

-Splash screen;

-Improved phones;

-Created steam pictures;

-Date of the release is visible for everybody;

-The prices has been decided;

-Improved UV of the minigun;

-We gave optimized bugs (animal) to every room;

-Fixed we had a crush after finishing the demo;

-VFX for cube challenge;

-Fixed energy didn't count correctly for clients;

-Improved hotel more;

-Fixed hats had weird material;

-Loot from boxes and jars doesn’t have bugs anymore in multiplayer;

-Bullets don't have bugs in multiplayer anymore;

-Fixed task system didn't work for clients;

-AI of drones/eyes;

-Fixed some sounds weren't replicated;

-Correct collisions for cubes;

-Look of сube room;

-Cube shakes in the challenge

-Fixed logo didn't appear in the main menu;

-Fixed we could win pretty much easily;

-Made screenshots

-Bugs optimized

-Hair is kinda different;

-Awards are always in the corner

-Made a video;

-"Your thoughts about my stream? Share your comment below!"

-Removed cards for now;

-Finishing the demo explanaition;

-We get more often fun random events;

-Fixed enemies get stuck in cistern;

-Fixed extra enemies flied away from the cube;

-Eyes give damage now;

-Fixed the was no sound for cube shake;

-Added sounds of enemies (electicity movement, eye attack);

-Added sounds of nina;

-Added vfx about nina;

-Whole challenge works;

-Ninameep gives you money in the end;

-Ninameep better image;

-Proper spawn system of enemies in cistern rooms;

-Improved AI of enemies in cistern;

-Fixed after restart we had the same data;

-Viewers are not so demanding anymore - now one kill is good enough;

-Better look of comments in junknes.

-Removed limits about the hotel

-Fixed loading screen for buildings;

-After killing someone who we talk on RE levels we get stuck in levels;

-Fixed we could kill guards before hotel by accident;

-Made buildings description shorter and removed useless info;

-More health and attack for guards;

-Fixed crush in the hotel level;

-Fixed crush in the forest level;

-Temporally removed robbers (they didn't work properly);

-Fixed that sometimes zombies get stuck in cistern;

-New tips system (temporally).

This announcement was originally published by Cube of Skill on Steam on Oct 19, 2026.

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