Second-Month Anniversary of HitTube Demo | 0.0.89.1
Second-Month Anniversary of HitTube Demo | 0.0.89.1
Thank you for playing and sharing your feedback! I keep updating the game and I will be adding a lot more stuff very soon!
Also check out how 4 awesome streamers played HitTube and how they reacted:
0.0.89.1 (23th June - 10th July):
1.Fixes:
- Fixed that player could hide behind towers; (thanks aFriendlyCow!)
- Fixed collision of destroyed tower;
- Fixed boxes being stuck;
- Fixed that we doubled our money after escaping;
- Fixed that after we started the game we got +1 gem for no reason;
- Fixed wrong locations of widgets;
- Fixed inventory (after deleting item we've got "full" before);
- Fixed there was only 1 variation of blood from human NPCs;
- Fixed that deleting items from inventory didn't work; (thanks aFriendlyCow!)
- Fixed that not all widgets had sounds;
- Fixed that notifications didn't count money properly;
- Fixed that collectable item appeared too high; (thanks aFriendlyCow!);
- Fixed slotmachines (thanks DemoQuest);
- Fixed green smoke;
- Fixed inventory bug (thanks Sosich);
- Fixed that FPS unlock didn't work properly (thanks EndlessLean);
- Updated images of steam achievements;
2.Improvements:
- Added an achievement for small awards;
- Added an achievement for using hastags;
- Added an achievement for clicking viewers;
- Added audio master settings;
- Added new system of donations on the map;
- Stats of money are animated;
- Added VFX frame red/green for making bad/good decisions;
- First the game shows how much money we earned then it shows did we win or not;
- We can change settings during a pause (thanks DemoQuest);
- The pointer for the trader disappear after some time;
- Improved the lighting in hotel;
- Improved design of widgets;
- Improved explanation; (thanks MRADDICTIVE and DemoQuest)
- First game shows how much money we have then it decide do we have enough money or no;
- We have a pointer that tells us to destroy fountain if we play for the first time (thanks Bradu and DemoQuest!);
- We have notification how many bullets we've got;
- Added profile picture of players for social network;
- Improved description of locations;
- Beam of the sphere is longer in distance;
- Made avatars bigger;
- Improved steam achievement requirements;
- We can quickly restart the game after dying; (thanks Bradu!)
- Robbers have a small delay before attacking;
- Removed some unnecessary assets;
- Improved probabilities of random events;
- Removed strange page of the tutorial level;
- Tutorial has better explanation what's going on;
- Collectable items are in different place;
- Added new animations for widgets;
- Localized new texts;
- Added sound when we buy an item.
3.NPCs:
- Decals of blood from human NPCs don't disappear anymore;
- We have 3 options for buying bullets. (thanks aFriendlyCow!)
4.Improved damage system of players and human NPCs - now after damage players/npcs have blood on their bodies. The more damage the more blood is.
5.New randomization system In cistern rooms:
- You don't see randomization before we start fighting;
- Cistern sphere now move players closer;
- Added tower type №2 that launch bombs;
- We have saw in the phase 3;
- Added variation 2 for phase 2 - bombs instead of rocks;
6.When we try to get donations we get the most popular comment that described what we did wrong or right.
7.VFX:
- Created VFX background for cistern and hotel levels;
- Created VFX for discovered items;
- Created VFX for hastags;
- Added overall 10 new VFX.
The best is yet to come!
- Solo Dev Alexander
Also don't forget to play HitTube Demo!
This announcement was originally published by Cube of Skill on Steam on Jul 11, 2026.
Open the original on Steam