The Night Shift Update: the break room is open
BRING FEWER FRIENDS A shift now starts with 2 players. With 2 or 3 of you, everyone is crew and you work together. From 4 players the host can deal ghosts into the crew as before, or keep it crew only: the choice is on the SHIFT card in the lobby and on the PARTY card in the Esc menu.
THE BREAK ROOM Between shifts the crew waits in the company break room. Read your payslip (the company has a few small deductions), check the board for the days without an incident, and spend what’s left at the company store: a flashlight, night vision, health and stamina upgrades, and refills for the medkit box. Press START SHIFT when everyone is ready.
KEEP THE LIGHTS ON Every room has a light switch. Somewhere in the building there is a breaker, and the power will not stay on forever. There is an alarm too. Somebody keeps setting it off.
AND ALSO • What you carry falls where you fall: a relic or a tool dropped by a fallen crewmate can still be carried home • A relic held by someone who leaves the game now stays in the level • Lobby codes now take your friends to the right region, and COPY FULL CODE is a real button • A friend on a different version of the game is told so, instead of “lobby not found” • Losing a solo shift takes you back to the break room, not the main menu • The relic deposit has a new look • Shift titles at the end of a shift, for the crew member who deserves one least
Thank you to everyone who has played so far. Tell us what breaks.
See you on shift. 8:45 (again)
This announcement was originally published by 8:45 on Steam on Oct 16, 2026.
Open the original on Steam