HumanitZ

HumanitZ 1.1 Major Update

Yodubzz Studios

Welcome to the HumanitZ 1.1 Spooky Update, Survivors! To begin, thank you to everyone who participated in the Experimental Branch of 1.1. Your feedback, suggestions and changes have far surpassed anything we imagined for this update and hope everyone will enjoy their first introduction to this next evolution. New Saves are not required for our Spooky Update, you can just update to the current default version. For those who did participate in Experimental, please revert to the Default Branch going forward as Experimental will no longer function nor receive updates. It is highly encouraged for server owners to do a full wipe of their servers when updating to 1.1 in order to incorporate server-side changes and stability improvements which may conflict with current assets. All Official Servers have been wiped for this update. So, what can Survivors look forward to in this update? New Additions NPC Recruitment (Single Player and Hosted Multiplayer Only) As we mentioned back on 4 February 2025, NPC recruitment coming to HumanitZ would only be for single and hosted local multiplayer. This decision was crafted with other players on servers taking the place of NPCs in mind. That being said, for those of you who feel a bit lonely, out in the world you will come across random NPCs who you may want to recruit to your base. They will be able to perform various actions such as following to assist you when on runs, conduct actions at the base, provide security, and you can send them out on tasks. Be warned! When recruiting, pay attention to the traits they bring along with them. Some will not reveal themselves until after a bit of time in the community or via a triggerpoint. Not everyone may be as friendly as they appear! Remember, recruiting NPCs is not mandatory to enjoy the game, just something extra. Completion of the Radio Tower quest is needed to begin recruitment of NPCs. You will be able to create up to 2 additional outposts, which you can upgrade to allow more Survivors, and even exchange them between locations. They will communicate their needs, wants, and grievances, so it will be your responsibility to ensure morale of the community is high, less you incur catastrophic consequences!

New Mode: For those of you wanting a little more of a challenge, we have introduced Headshot Only Mode! In this mode, “zeeks can be stopped by removing the head or destroying the brain. I will repeat that: by removing the head or destroying the brain”. You can either select the default mode of play which is how we envision it to be, or you can select it as a setting either when setting up your session or turning it on in currently running saves for your own customizable experience. (This is also a server setting for server owners)

Player Turns Into a Zeek: Congrats, you died to a horde of zeeks or to the infection. Now you’ll have to find your former self to retrieve your belongings. This is dependent on your “on drop” settings. For example: if you have drop settings set to “Nothing”, your character zeek will still appear, but have nothing on it as your items will be retained on your person. Walkie-Talkie: You can now converse with your teammates across the world of HumanitZ without having to utilize VoIP or outside applications. Once you find walkie talkies, set up your frequencies to match between your party/clanmates and you’ll be in instant contact; however, be careful what you say, someone may be monitoring your channel… Weapons and Clothing - New Lever-Action rifle and Nail Gun - New and revised clothing (pants, jackets, shirts, scarfs, ponchos, and the balaclava)

- New lootable large toolbox added

Halloween Themed Updates Halloween cosmetics, quests, weapons and world props. If you stumble across a scarecrow, go say hello…you might be rewarded with something, you might not… Changes/Quality of Life Updates - Increased camera FOV

- Zombies, Bandits, animals, vehicle mesh and world asset geometry have been reduced to increase overall performance - Party members, clan members and escorting NPCs can now ride a horse with you - NPCs can now enter vehicles with you (ex: Doc, Dan, Tommy, etc.) - Added AoE ring to generator when in build mode - Generator range now shows when placing assets requiring power in build mode - Added more lootable cars which you can find parts in the engine compartment - Must have Dog Companion SIT to access inventory to prevent getting in the way/accidental opening - Added close to 300 more items for dismantling around the map (honorable mention: more hoses) - Small increase to tire durability/less degradation over time

- Adjusted Zeek/Animal detection and attacking issues (like attacking the rabbit)

- ZM7 ammunition can now be crafted at the gun bench

- Sharpening Stone repair value increased

- Added no build zone to Lab Bunker and Power Substation

- Drastically reduced XP gain from killing NPCs- Changes to AI human movement, combat and crouching added - Added vaulting checks from lower to higher terrain so you don’t get stuck any longer - Adjusted door interaction points - Dropped backpacks now clean up via server timer check - Adjusted climbing from crouched positions through windows and over fences to remain crouched - Added more keybinds for controller to aid in pie menu and emote/commands usage (please review keybinds) - Increased Trivar Asteroid fuel tank access interface - Added Weapon Durability slider option to settings - CB called Traders no longer hang around your base indefinitely - Adjusted sound attenuation on pitfall traps - Edited Caesar’s end dialogue so it’s easier to understand his questline is finished and where to go next - Removed MnK and gamepad UI keybinds to only show what is currently used - Server settings updated: Weapon durability, headshot mode, car recycle days, backpack cleanup Fixes - Adjusted Async Save System which caused loss of server-side game progress and local saves- Fixed multiple issues in SP/HMP causing “Must Be Owner” or “You Don’t Own This” when building or adding locks - Animals and bandits now avoid going into bodies of water - Fixed AI events to prevent spawning on water and ponts - Fixed clients not being able to use power relay for generators in Hosted Multiplayer - Fixed scrap vehicles from respawning within respawn point covered areas

- Keybind Issue with Num4 tool button not working

- Hardcoded Keybind Issue Num6

- Scarfs no longer delete beards

- Large Gate when upgraded with sheet metal causing damage to players as if it had barbed wire affixed when PvP is not enabled

- Controller not allowing multiple items to be selected for quest turn-in

- Creating a new game with the same name as old importing old character data instead of new character

- Fixed not being able to repair fishing rod with duct tape

- Horse inventory can no longer be accessed by random players in PvE - Fixed weapons spawning double mesh images - Fixed not being able to split items in containers - Fixed exploiting trader inventory to acquire all items - Pie menu on controller no longer stroking out when trying to issue NPC commands or Emotes - Split Stack UI should no longer remain on screen when splitting things to traders and walking away - Fixed various quest issues not visually replicating for both host and client (ex. Big Mac’s farm plot quest) - Fixed crafting bench residual UI icons from appearing on other crafting benches (Ex: bear pelt showing up in firepit UI) - Highlighting of multiple items for quest turn-in fixed - Fixed exploit allowing people to steal other owned vehicles by clipping into them - Fixed fuel can not changing to empty fuel can in certain circumstances - Fixed decayed base resources remaining - Fixed placed/dropped backpacks cleanup - Fixed icepick tooltip - Fixed flashlight placement on ZM7 and G-Loc - Fixed Mr. Money UI overlay issue - Fixed picking up dismantled items upon exiting build UI - Fixed Companion UI overlay when in build mode - Characters should no longer get stuck in terrain when vaulting from lower to higher terrain - Fixed torch particle effects not showing - Fixed HAZMAT explosion location desync issue - Improved Trader pathing when near barbed wire - Fixed controller sliding blueprint or placed item functionality - Trader window UI no longer shows both controller and MnK icons - Can now click the ESC button in trader inventories to exit menu - Fixed Radio Receiver spawn placement in Music Store - Fixed some items from having/not having snow decal on them when appropriate - Fixed Hosted Multiplayer replication of fuel UI and interactions - Reported map and terrain related issues fixed - Fixed various duplication of items exploits

- Fixed automatic unclaim of vehicles after 14 days of inactivity

- Decayed base assets no longer drop materials

- Compost Bin no longer allows unlimited water usage from one use

- Fixed various corpses and hats from being seen on the second floor while Survivor is on first floor

- Replaced female tattoo graphics appearing on male model choices (missing textures due to bra straps)

- Fixed flamethrower challenge from only completing when letting the zeek burn out - Fixed chainsaw challenge from not completing

- Removed dismantle prompt from PC towers

- Fixed vaulting into lootable Survivor SUVs

- Fixed various Guard Towers from being damaged, leaving left over items and causing server instability

- Player crafted door no longer flips 180 degrees when built

- Nukebuilding command now removes awning, shed, stable, explodable barrels and traps

- Profession tree level and skill point requirements fixed

- Zombies now respond to fireworks appropriately and within an appropriate radius

- Adjusted weapons crate final build placement to match blueprint

- Fixed car dismantling noise carrying over to hitting other things

- Fixed shotgun trap activation sound radius so you don’t hear it across the map any longer

- Items will now stack in the Improvised Fridge

- Fixed Bear Coat not counting towards the Wild Armor Challenge

- Fixed the equipped HAZMAT hood rendering characters bald

- Characters no longer get stuck when dismantling a crafting station while another player is using it

- Fixed eggs not respawning in chicken coops (still need a chicken in the vicinity to spawn them)

- Cleaning old or spoiled fish no longer gives fresh meat - Fixed Fatal Error issue caused by non-splittable items - Fixed half-roof pieces turning translucent instead of invisible as intended - Fixed electric fence panels and barbed wire traps not doing damage to zeek dogs - Fixed Unit 91 Skill showing placeholder description text - Can now close Trader Selection window when tabbing out and back in again - Raider dogs now correctly take damage from explosives - Fixed Dan and Tommy escort missions (they now follow you) - Fixed light emissive remaining after exiting a bunker while wearing NVGs - Fixed various reported map, terrain, and spawner issues

On the Horizon Spooky Update will be here for a few weeks, we’ll capture any residual issues from the full release and begin work on the Winter Update. If you haven’t seen the ‘26 Road Map, this will include the following: - Experimental Branch 1.2 - Overhauled Build System - Holdable Shields - Pick Up and Carry for base assets - Animation Cancelling - Winter Holiday Themed quests, gear and scenery - Neverending cycle of Bug Fixes and Quality of Life additions - Performance After testing the current build system to prevent skybases using foundational support systems, we decided to not include it in this update as we are overhauling the build system entirely and it would not make sense to redo the work twice, so you can look forward to these changes being implemented for Experimental Branch 1.2. Many people have been asking about the Dev Spoiler items and what is in the Ongoing Development sections of the ‘26 Road Map. We have not committed any of those items to a specific update, but they are being worked on in the background. So just keep your eyes peeled! Thanks again for all the support survivors Regards HZ Team

This announcement was originally published by Yodubzz Studios on Steam on Oct 19, 2026.

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HumanitZ

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