[Test Branch Hotfix] 10/22 Hotfix
Hello, Pirates!
This is the IfSunSets Development Team.
We're here to let you know that a new hotfix has been released!
We will continue to release hotfixes whenever issues arise to ensure a better gameplay experience for everyone.
Thank you for your continued support!
Thank You for Providing Your Save Files to Help Us Resolve Issues!
Thanks to the save files you've shared with us, we were able to identify the causes of several issues much more quickly. Your contributions have been incredibly helpful in resolving these problems.
We sincerely appreciate your support!
If you encounter any bugs or unusual behavior in the future, please send us the relevant save files at:
plm@polymorph-studios.com
Sharing your save files helps us investigate issues more efficiently and resolve bugs much faster.
Thank you once again for helping us improve IfSunSets!
■ This Hotfix Applies to the Test Branch Only.
Until the previous update is ready for its official release, the live version will remain unchanged, and we will continue releasing hotfixes for the test branch.
Once the test branch is stable enough for an official release, the update will be rolled out to the live branch.
Please keep this in mind when playing the game.
Thank You for Your Incredible Support of the Bug & Suggestion Report System!
Since its introduction in the September 17 Small Update, the Bug & Suggestion Report system has been actively used by so many of you!
Thanks to the dozens of suggestions and over a hundred bug reports you've submitted, we've been able to uncover hidden issues and discover new ideas that had never been brought to our attention through the community before.
We sincerely appreciate every single report you've sent us!
We developed this system with the hope of improving communication between our team and the community, and seeing how actively you've been using it makes all that effort truly worthwhile.
We're also developing an internal system to organize and prioritize both the reports we've already received and those we'll receive in the future.
We're currently categorizing and prioritizing all reports in the following order:
- Critical Bugs: Issues that prevent players from progressing through the game.
- Consistent & Reproducible Bugs: Issues that occur repeatedly or under specific, predictable conditions.
- Ideas & Suggestions: Feedback and suggestions for improving the game.
- Bugs Requiring Further Investigation: Issues that need additional testing to reproduce.
We're working to review and address all submitted reports as quickly as possible.
Once again, a huge thank you to everyone who has taken the time to use the reporting system and help us improve IfSunSets!
■ Test Branch Update Notice
※ This update introduces significant changes to the game's core systems, and you may encounter various bugs or unexpected issues. For this reason, the update is currently available exclusively through the test branch.
How to Access the Public Test Branch on Steam:
- Open your Steam Library.
- Right-click IfSunSets and select Properties.
- Go to the Game Versions & Betas tab.
- Enter the code provided below in the Private Versions section.
- Select the newly unlocked publictest branch from the dropdown menu.
- Close the window. Steam will automatically download the test branch update.
- Once the download is complete, you can launch and play the latest test version.
Public Test Branch Access Code: 'openbetatest'
Save Data from the Test Branch Cannot Be Used in the Main Game (Live Branch).
Save files created in the test branch cannot be transferred to the main game.
Due to differences in the game version and engine version, save data is not compatible between the two branches.
Therefore, if you attempt to use a save file from the test branch in the main game, it will appear as an empty save file.
Please use the test branch for testing purposes only.
Please keep this in mind when playing the game.
If you plan to participate in the test branch, please make sure to carefully read the following information.
■ Update Version: v0.9.1
[Notice] Changes to Spawn Locations When Joining a World & Feedback Request
With this update, we've changed where players spawn when joining a world.
When Rejoining a World: You will spawn at the location where you last left off in your previous session.
When Joining as a Guest: When entering another player's world for the first time, you will spawn near the host.
Both features are currently functioning as intended. However, under certain circumstances, players may experience unexpected behavior, such as spawning in unintended locations.
We plan to continue improving these features based on your gameplay experiences and feedback.
If you experience any issues with the new spawn system or have suggestions for improvement, please feel free to share them with us.
Your valuable feedback will help us provide a smoother, more convenient, and more natural experience when joining worlds.
■ Hotfix Notes
- Fixed several issues that caused the game to crash under certain circumstances.
- Fixed an issue where the idle animation and death sound effects of the Dryad: Mother Tree did not play.
- Fixed an issue where enemies defeated in melee combat remained in twisted poses after collapsing.
- Fixed an issue where wires fired by other players appeared incorrectly in multiplayer.
- Fixed an issue where Steam achievements were not unlocked after defeating bosses.
- Fixed an issue where monsters could fall through the ground in certain areas, including ruins.
- Fixed an issue where Brownbeard's introduction cutscene did not play correctly in multiplayer.
- Added bolts to Lora's shop and adjusted the prices of arrows and bolts.
- Fixed an issue where crew member stats were incorrectly displayed with decimal values.
- Fixed an issue in multiplayer where players could not turn their lanterns on or off and mounts could not move after crafting.
- Fixed an issue where players who died to the Mud Moray could not respawn and became stuck on the map screen.
- Fixed an issue where the Diamond Drill Spear was weaker than the Golden Drill Spear. Their performance has been adjusted to reflect their respective material tiers.
- Changed all juvenile animals so they no longer take damage from player attacks.
- Fixed an issue where players could not stand up after sitting on a bench.
- Fixed an issue where crew members aboard enemy ships could only be heard while underwater.
- Fixed an issue where Exploding Fish and Bullet Fish did not use their unique attacks.
- Livestock will now sleep during the Night of the Dead.
- Fixed an issue where a second Hellboar could spawn before the first one disappeared, resulting in two Hellboars appearing at once.
- Fixed an issue where Cultist Rangers would continue pursuing players indefinitely after entering combat.
- Fixed an issue where the text at the top of the Input Settings screen was too small to read comfortably.
- Fixed an issue where pressing ESC did not navigate back in the main menu.
- Fixed an issue where buttons in the Bed UI (such as Get Up and Close) did not function properly, and sleeping did not advance time.
- Fixed an issue where items were launched too far away when destroying barrels, crates, and similar objects.
- Fixed an issue where tooltips did not update immediately after equipping decoration gems.
- Fixed incorrect crafting station requirements displayed for Sand and Bronze Crossbows.
- Fixed an issue where an invisible equipment slot in the Furnace UI could cause equipment to be unintentionally unequipped.
- Fixed an issue where pressing the Spacebar while claiming Research Note rewards could grant duplicate rewards.
- Fixed an issue where the actual altar cube would only rotate in one direction when using the boss puzzle UI.
- Fixed an issue where crossbow attacks against the Wriggler's body did not deal damage.
- Fixed an issue where the Drill Spear's sound continued playing after mounting a vehicle while using it.
- Fixed an issue where spear skills occasionally failed to activate.
- Fixed an issue where players could not move forward after mounting a horse.
- Boss fight cutscenes can now be skipped.
- Fixed an issue where players using a controller could not transfer items from storage to their inventory.
- [English] Standardized mount-related terminology in Lora's dialogue to match other shops.
- Fixed an issue where text extended beyond the UI boundaries when upgrading weapon and armor workbenches with a hammer.
- [English] Improved the wording of the notification displayed when loading a world.
- Fixed an issue where distant structures, rocks, and other objects were not visible.
- Fixed an issue where deleting a world and creating a new one could cause the previous world to load instead.
We are continuously working on fixing crashes and errors in the game
If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome.
You can write your feedback on Steam or Discord.
Discord: https://discord.gg/Ifsunsets
Bug report form (link)
This announcement was originally published by POLYMORPH on Steam on Oct 22, 2026.
Open the original on Steam