Improved Bot Logic, Victory Conditions and Achievements
Bot Logic Improvements
The enemy bots are now better at managing their kingdoms: Construction cost checks prevent bots from getting stuck in building deadlocks. Transport capacity checks free up idle serfs automatically. Material checks ensure bots handle resource shortages properly.
New Victory Conditions and Start Parameters
You can now customize your matches to fit your playstyle: New victory conditions available: Endless, Domination, Extinction, and Influence.
Adjustable starting resources, population, and initial keep stage.
Achievements Implemented
Achievements are now active in the game: 15 Achievements for the Demo 40 Achievements for the Full Game
UI and Quality of Life
Reworked Lobby screen. Map previews added to the savegame screen. Overwrite confirmation dialog added for save games. Siege equipment plus buttons now disable when materials are missing. Reduced transparency on borders, player colors, and building highlights for better visibility.
Economy and Military
Clay Pits now feature a third upgrade stage. Fallback actions now generate proper combat reports.
Key Fixes
Citizens no longer starve while the game is paused. Transport assignments now remain intact after loading a save. Fixed Windmill slider values, missing upkeep tooltips, and building upgrade buttons.
Thanks for your support. Test out the update and let me know your feedback in the Community Hub!
This announcement was originally published by BaroxxTech on Steam on Oct 10, 2026.
Open the original on Steam