Update 0.2
Fixes for 20th June:
- Upgraded unreal engine versions from 5.6.1 to 5.7.4
- Added pinging on the map for both roles
- Added commander able to split the selected unit group in half
- Added front line weapon levelling
- Added smoke grenade
- Added throw-able flares
- Added gas grenade
- Added end game stats
- Added suppression for the AI, effects accuracy, decision making time, direction and distance of cover searching
- Added setting to enable/disable grass
- Added improved AI commander
- Changed Front line having 2 call ins minimum when respawning at main base
- Changed grenade mesh
- Changed grenade physics
- Changed commander income to be colour oriented
- Changed unit group movement such that if there is no direction, it will use the current camera direction
- Changed Commander max zoom out distance
- Changed objective to give call in upon entering the bounds for the first time
- Changed front line objective menu to have more information about objective
- Fixed being able to call request loadout not checking player weapon level
- Fixed sound settings not changing when slider moves
- Fixed late join commander does not see front line friendly indicator
- Fixed some HUD elements for front line being visible to other front line players
- Fixed commander not being able to press escape to cancel placing an artillery target or an objective
- Fixed Front Line squad members going to centre of map when removing squad weapon while squad members are moving
- Fixed Artillery Target icon not being the correct size
- Fixed getting 100 AI kills not rewarding a Call In
This announcement was originally published by Utilitarium Interactive Development on Steam on Jun 24, 2026.
Open the original on Steam