Industrial Legion

Update 0.2

Utilitarium Interactive Development

Fixes for 20th June:

  • Upgraded unreal engine versions from 5.6.1 to 5.7.4
  • Added pinging on the map for both roles
  • Added commander able to split the selected unit group in half
  • Added front line weapon levelling
  • Added smoke grenade
  • Added throw-able flares
  • Added gas grenade
  • Added end game stats
  • Added suppression for the AI, effects accuracy, decision making time, direction and distance of cover searching
  • Added setting to enable/disable grass
  • Added improved AI commander
  • Changed Front line having 2 call ins minimum when respawning at main base
  • Changed grenade mesh
  • Changed grenade physics
  • Changed commander income to be colour oriented
  • Changed unit group movement such that if there is no direction, it will use the current camera direction
  • Changed Commander max zoom out distance
  • Changed objective to give call in upon entering the bounds for the first time
  • Changed front line objective menu to have more information about objective
  • Fixed being able to call request loadout not checking player weapon level
  • Fixed sound settings not changing when slider moves
  • Fixed late join commander does not see front line friendly indicator
  • Fixed some HUD elements for front line being visible to other front line players
  • Fixed commander not being able to press escape to cancel placing an artillery target or an objective
  • Fixed Front Line squad members going to centre of map when removing squad weapon while squad members are moving
  • Fixed Artillery Target icon not being the correct size
  • Fixed getting 100 AI kills not rewarding a Call In

This announcement was originally published by Utilitarium Interactive Development on Steam on Jun 24, 2026.

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Industrial Legion

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