Into the Crypt launches on Oct 29!
Greetings Crypt delvers!
We're less than 30 days away from the launch of Into the Crypt and I'm really looking forward to share my love letter to deckbuilding with you all. It's been a crazy 5-year ride, with various animators, environment and graphic artists, and music composer by my side, we truly hope you enjoy all that this game has to offer.
Here's everything waiting for you at launch:
Class Rites: Your Power Grows With Every Depth
Topple a Depth's boss and the crypt offers you a Rite - a permanent upgrade to your hero's signature move for the rest of the run.
Every Rite has two ranks. At the next boss, go deeper with Rank II of the Rite you chose in the first depth, or go wider with a brand-new one. Choose carefully: once taken, a Rite can't be replaced.
Climb the Crypt Mastery experience ladder to unlock even more Rite paths for every hero.
New Encounters: Crypt Vaults & Altar Escapes
Crypt Vaults
Locked away in many runs are 'Crypt Vaults'. These require a certain amount of Crypt Mastery to unlock. Break down the lock and claim one of three Rare artifacts you can't find anywhere else in the crypt. Altar Escapes
Spot a chained door in the middle of a fight? Hammer it with your attack cards, or throw a Crypt Key at it, and you can flee the battle entirely to reach a hidden altar. There, the crypt will heal you... for a price. Sacrifice cards, artifacts, Sparks or your max Health, or take on curses. What are you willing to give?
Crypt Mastery: Every Run Makes You Stronger
Every enemy you slay, every room you clear and every depth you reach earns Crypt Mastery for your class whether you win or lose the run. Level up to unlock new cards, artifacts and potions, plus new Rite paths, Alternate Starting Cards and access to deeper Crypt Vaults.
Track your climb on the Mastery Ladder[ see what's coming next, and seek out the coveted Crypt Mastery placement. After that, you can continue to gain experience in Crypt Mastery and unlock future reward content.
Alternate Starting Cards: Your Deck, Your Way
If you're tired of the same opening hand, unlock alternate starter cards and swap them into your starting deck, one card at a time, right from the start!
Mix, match, and build the opening deck that fits the way you play.
Co-op Synergy: Stronger Together
Play with a friend in realtime co-op, exploring the crypt side by side.
Here's new ways to have each other's back in co-op: Pass the Overload
Berserkers can hand their Overload special card straight to their partner, and earn Fury and Block for being a team player. Share the Brew Toss a potion to your teammate mid-fight. Alchemists who gift their own brews get Block and an Ingredient back. Send Sheaf & Gob The Druid can send their ally (Sheaf & Gob) to fight at their partner's side for a turn.
Enemy Phases: How Fights Evolve
Bosses and elites don't just lose health anymore. Push them far enough and they transform, unleashing new attacks, buffs and tricks mid-fight. The Queen Broodmother floods the room with spiderlings. The Crone of the Horn devours its own summons to heal. The Iron Eye studies you... then decides on how you die!
Phase panels indicate what's coming and how close you are to triggering elite and boss phases. Either save your bursts for the right moment or brace for impact.
Rare Artifacts: Power That Awakens
Locked inside the Crypt Vaults are many rare artifacts you won't find anywhere else. Most arrive inactive, waiting for you to prove yourself, and once they wake up they can turn a good run into a legendary one.
I hope to see you on launch day on October 29.
Tell a friend and bring your decks!
This announcement was originally published by Megaglope Studios on Steam on Oct 1, 2026.
Open the original on Steam