0.861 Riposte, Parry, and UI + New Wizards + High Round Improvements
0.861 Riposte, Parry, and UI + New Wizards + Balance Changes + High Round Improvements. - UI rework. - New riposte animations. - Riposte is far more consistent after parry (activation time increased by 1s). - Parry window is now tighter and more skill based. - Enemies can no longer damage the player if parried. - Maximum mana now 100. - Tweaks to enemy pathing. - Aura FX for weapon if essence is active. - Added glyphs for all controls in the game - dependent on gamepad/keyboard usage. - Player is now prompted to play the tutorial on first launch. - Trajectory indicator now added to witch bomb (only for solo at the moment). - All references to 'Repel' have been replaced with 'Parry'. - Alternate start room door can now only be opened after the first cantrip is aquired. - Removed the loud equip noise from the start of games. - You can no longer get the same weapon from the weapon chest as the one currently equipped. - Lowered heavy sword base damage. - Fixed scimitar typo. - Removed Wizard Heads. - Zombie Max Health calculation adjusted. - Wall spell damage now scales based on round. - Mana pickups now replenish 1 mana instead of two. - Essence pickups now replenish 5 essence instead of 7.5. - Essence is lost more slowly on each hit. - Wall spells now increase in cost each round, capping out at 20000 souls. - Adjusted special enemy health scaling. - Added the correct app icon. - Lowered skeleton speed. - Lowered wizard flee speed. - Reduced thunder upgraded cantrip chain lightning range and damage.
This announcement was originally published by Castle Games on Steam on Mar 15, 2025.
Open the original on Steam