Jay and Silent Bob: Chronic Blunt Punch

JAY AND SILENT BOB: CHRONIC BLUNT PUNCH

Interabang Entertainment

This release focuses on making the game smoother, more responsive, and more enjoyable from beginning to end. Combat, checkpoints, enemies, performance, levels, and numerous smaller details have all received improvements. The update is now live across all platforms!

NATIVE STEAM DECK SUPPORT

  • Chronic Blunt Punch now features a native Linux build for Steam Deck, bringing improved compatibility and performance when playing on Deck.

NEW CHECKPOINT SYSTEM

  • Checkpoints have been added throughout several of the game’s longer levels.
  • When retrying after a Game Over, you’ll now respawn at your most recent checkpoint rather than starting the entire level over. Choosing Restart from the Pause Menu will still restart the level from the beginning.

PERFORMANCE & MEMORY IMPROVEMENTS

  • We’ve made several under-the-hood improvements designed to provide a smoother and more stable experience.
  • Sprite sheets have been optimized, actor loading has been improved, memory usage has been optimized, and the game has been updated to a newer version of Unity.

COMBAT IMPROVEMENTS

  • Combat has received another round of tuning to make fights feel faster and more responsive.
  • Attack cancelling has been added, Assists have been adjusted and fixed, grab mechanics and animations have been improved, and breakable object health has been rebalanced.

ENEMY BALANCING

  • Enemies throughout the game have been reworked and rebalanced.
  • Enemy health, hitboxes, attack patterns, drops, armor behavior, and other combat properties have been adjusted across a variety of encounters.
  • Fat Hero now has additional counterattacks, enemy drops have been increased, and Cuffs and Lima Beans have been added as additional enemy swaps.
  • Enemy invincibility frames have also been replaced with armor behavior to make combat interactions more consistent and readable.

LEVEL & ENCOUNTER IMPROVEMENTS

  • Numerous levels and encounters have been updated based on player feedback and internal testing.
  • The Dove Head sequence has been changed to a Mash Time Event, fade transitions have been improved, Popup Sign knockdown behavior has been adjusted, Spring Ducky damage has been increased, MTE Car health has been reduced, and Security Room laser mechanics have been reworked.
  • Additional safeguards have also been implemented to prevent Bloodgate-related soft locks and other progression issues.
  • Several hazards have had unnecessary walking colliders removed, the Mall Santa area now includes a breakable sign, and various fights throughout the game have been rebalanced and refined.

VISUAL & AUDIO IMPROVEMENTS

  • New blocking VFX have been added to enemies to provide clearer combat feedback.
  • We’ve also fixed sound effects related to the Phone Drone and player revives.

ADDITIONAL FIXES & IMPROVEMENTS

  • This update includes numerous additional bug fixes and quality-of-life improvements throughout the game.
  • Pause Menu behavior during co-op has been improved, controller rumble has been added for Super notifications, and map navigation in Escalator Eden has been updated.

Thank you to everyone who has played the game, shared feedback, reported issues, and stuck with us while we continued improving it.

This announcement was originally published by Interabang Entertainment on Steam on Oct 27, 2026.

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