Kaironia

Kaironia 0.2.2: Combat and Accessibility

Kaironia

Kaironia 0.2.2 is now live.

COMBAT

Ordinary enemies now land more frequent, smaller hits.

- Defense and matching armor now reduce damage from ordinary enemy hits, not just their chance to land.

- Champions now share the maximum hit of their ordinary counterparts.

- Reduced maximum hits for several early-to-midgame enemies, including Wolf Spiders, Mildew Golems, and Soggy Skeletons.

- Fixed combat timing after brief freezes, keeping attacks, food cooldowns, and damage-over-time effects in sync with Chronoshift.

- Adjusted damage-taken, blocked-damage, and healing challenge targets to match the revised enemy damage.

AUTO-EAT

Added two new ranks to each of these Auto-Eat upgrades:

- Improved Digestion: maximum food effectiveness increases from 80% to 100%.

- Quick Bite: minimum cooldown decreases from 1.5 seconds to 0.5 seconds.

- Emergency Serving: higher health thresholds and up to three servings per meal.

ACCESSIBILITY

- Added a pre-game panel for combat visuals, Reduced Motion, and lightning flashes.

- Disable Combat Visuals hides everyone's combat effects and animations, plus XP popups and creature bobbing during combat.

- Reduced Motion hides XP popups, creature bobbing, and fireworks.

- Reduced Motion also steadies torch lighting.

- Removed repeating bands from the Sunken Queen's sunlight warning.

- Fixed long freezes when changing Enhanced Readability or Text Size.

INTERFACE

- Simplified UI hides minimap labels and values while keeping status rings and hover details available.

- Added a saved Show map labels toggle for region and district names.

- Unchecked map filters now retain visible outlines.

- Skill tooltips update XP, levels, and remaining XP while hovered.

- The bank now makes it clearer that all tabs share one capacity limit.

- Clarified that Auto-run at 100% resumes running when energy is full.

WORLD AND MULTIPLAYER

- Fixed the blocked walking exit at the Memory Arch waystone.

- Monsters keep their original roaming areas after you leave and return.

- Townsfolk stay near their original homes when you revisit an area.

- Wandering townsfolk appear at matching positions for multiplayer players.

- Choosing an unavailable Skulduggery interaction now cancels the previous pickpocket target.

This announcement was originally published by Kaironia on Steam on Nov 2, 2026.

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Kaironia

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