Kaironia 0.2.2: Combat and Accessibility
Kaironia 0.2.2 is now live.
COMBAT
Ordinary enemies now land more frequent, smaller hits.
- Defense and matching armor now reduce damage from ordinary enemy hits, not just their chance to land.
- Champions now share the maximum hit of their ordinary counterparts.
- Reduced maximum hits for several early-to-midgame enemies, including Wolf Spiders, Mildew Golems, and Soggy Skeletons.
- Fixed combat timing after brief freezes, keeping attacks, food cooldowns, and damage-over-time effects in sync with Chronoshift.
- Adjusted damage-taken, blocked-damage, and healing challenge targets to match the revised enemy damage.
AUTO-EAT
Added two new ranks to each of these Auto-Eat upgrades:
- Improved Digestion: maximum food effectiveness increases from 80% to 100%.
- Quick Bite: minimum cooldown decreases from 1.5 seconds to 0.5 seconds.
- Emergency Serving: higher health thresholds and up to three servings per meal.
ACCESSIBILITY
- Added a pre-game panel for combat visuals, Reduced Motion, and lightning flashes.
- Disable Combat Visuals hides everyone's combat effects and animations, plus XP popups and creature bobbing during combat.
- Reduced Motion hides XP popups, creature bobbing, and fireworks.
- Reduced Motion also steadies torch lighting.
- Removed repeating bands from the Sunken Queen's sunlight warning.
- Fixed long freezes when changing Enhanced Readability or Text Size.
INTERFACE
- Simplified UI hides minimap labels and values while keeping status rings and hover details available.
- Added a saved Show map labels toggle for region and district names.
- Unchecked map filters now retain visible outlines.
- Skill tooltips update XP, levels, and remaining XP while hovered.
- The bank now makes it clearer that all tabs share one capacity limit.
- Clarified that Auto-run at 100% resumes running when energy is full.
WORLD AND MULTIPLAYER
- Fixed the blocked walking exit at the Memory Arch waystone.
- Monsters keep their original roaming areas after you leave and return.
- Townsfolk stay near their original homes when you revisit an area.
- Wandering townsfolk appear at matching positions for multiplayer players.
- Choosing an unavailable Skulduggery interaction now cancels the previous pickpocket target.
This announcement was originally published by Kaironia on Steam on Nov 2, 2026.
Open the original on Steam