New Buffs - Patch Notes (392)
New
- 7 new Buffs/Keywords: Fortify, Braced, Surging, Momentum, Sly, Pinpoint and Thorns
- Expect many new ways to gain these buffs to be added over time. I am also working on making noticeable FX for when these buffs are activated for better awareness
8 new Beacons (1 existing replaced)
Rich text has been incorporated into most menus, allowing for multiple font styles within text to highlight keywords and other items. Expect this to be propagated throughout all menus over time.
You can now stagger bosses and mini-bosses (separate from knockdown)
- This is just step 1 of this update. The goal is for this to make these fights more interactive, enabling smart cancelling of their attacks and improving the usefulness of stun focussed builds. Currently, staggering a boss makes them temporarily immune to stuns for a short duration (shown by the stun bar turning yellow). The length of the immunity is determined by the boss type and how frequently you stagger them. I’m working on ways to better show exactly when a stagger will next occur (the bar still just goes up to the end for full knockdown).
Updates
- Resolve now counts as Health for all perks and mechanics
- I expect this to drastically change the effectiveness of various perks, future balancing will likely be required. There are some fun new synergies to discover with this though ;)
- Beacons
- Cooldowns are shown more clearly in menus and are visible even with ‘extra details’ setting turned off
- (Solidify) Now gives Fortify instead of generic health damage reduction.
- (Thorns) Now deals 50% perk damage back to attacker and gives Thorns for duration
Armor
- Braced Reflex skill now specifically gives Braced buff
- Shift reflex skill now specifically gives Surging buff
Paths
- (Reaper) Skill 4 moved to skill 3
- (Reaper) new Skill 4
- (Temperate) Skill 4 replaced
Minor adjustments to some boss stats
This announcement was originally published by Indecision Labs on Steam on Nov 1, 2026.
Open the original on Steam