Last Paddle Standing - Demo Update #2
Bring the whole couch
One machine. Up to twelve players. Sorting out the seating arrangement is now your problem.
- Up to 12 local players: build your party from the main menu and play together on a shared screen.
- Your paddle, your setup: every local player gets their own name, bindings, loadout, color and skin selection. Edit paddles side by side instead of passing the menu around.
- No controller? Two can still play: Player 1 can use the keyboard while Player 2 takes the mouse.
- Pad-friendly nicknames: browse a selection of playful names without reaching for a keyboard.
- Simultaneous perk and ability picks: couch players now choose together, with individual selections and previews. No more spending everyone’s draft timer on Player 1.
Party planning: Online supports one local player in any mode, two locals in Pairs, or three locals in Trios. Parties of four or more local players are offline-only. Each launch starts solo, but saved player profiles stay ready for next time.
Three’s a team. Twelve’s a problem.
- Trios joins the roster: play with 6, 9, or 12 players, with three teammates defending one goal from front, middle, and rear rails.
- Free-for-All expands to 12 players, joining Pairs and Trios at the new match ceiling.
- Team paddles return balls from both faces. A shot getting behind the front defender doesn’t mean the rally is over.
- Every eliminated teammate gets their own mischief: choose curveballs, upgrades, obstacles, and hindrances independently. Teammate previews help you coordinate the chaos.
- Smarter bot teammates: bots coordinate incoming-ball coverage, leave room for teammates’ plays, and make more proactive use of Dash, Magnet, and Nova skills.
Your lobby, your house rules
Less setup friction. More deliberate troublemaking.
- Name your room and add an optional password.
- Know before you join: the lobby finder now shows room names, player counts and available capacity, password status, rules preset, and game mode.
- More host control: remove a remote player’s whole couch with confirmation, or lock unused slots to keep the room smaller.
- Keep the couch together: seating and team moves preserve local groups rather than scattering them across teams.
- Complete teams before launch: team matches no longer quietly add missing bots when you press Launch. Add the teammates you want; Quick Play handles its own roster completion.
- Added multilingual filtering for severe profanity in room names and custom player names.
Smoother rallies, clearer credit
- Improved non-host ball and paddle movement: better handling of uneven snapshot delivery, momentum, and bounce paths reduces visible interruptions and corrections.
- Cleaner feedback after your own hits: the client ball follows the authoritative bounce path instead of jumping ahead and easing back.
- Multi-ball scoring credits the correct toucher: hitting one ball no longer earns you somebody else’s goal with another.
- Nameplates show Best Paddle points, including goals, elimination bonuses, and survival points—not just goals scored.
- Fixed repeated center-spawn effects and “GO” cues appearing on ordinary hits during multi-ball play.
Showdown: the sequel has a twist
Sequel now makes two live balls fire at different goals during the same Showdown. One ball in play still means one shot.
Follow-up Showdowns now arrive 12 seconds later instead of 4, and avoid the previous target’s side when another is available. A little breathing room. Then more problems.
Also fixed wormhole exit motion being lost during a Showdown, and a crash involving removed Showdown shot balls.
Easier on the eyes and the thumbs
- Brightness, contrast, and gamma controls arrive with live picture previews.
- Skill-range previews help you understand your loadout before and during play; persistent guides stay local to your own paddles.
- A cleaner match HUD: centered goal messages, live per-player perk and ability cards, and obstacle upgrades visible during play.
- Better controller support: Steam Input integration, controller-family button glyphs, per-player remapping, and fixes for reconnects, duplicate controller entries, and cross-player menu input.
- New and updated sound cues for goals, eliminations, victory, Nova, and ability picks.
- Improved small-window layouts, large-party results screens, translated text fitting, and Chinese, Japanese, and Korean font loading.
- Added a Discord button to the main menu. Any ideas and bug reports are welcome!
A few bugs have left the court
- Fixed scene-loading crashes involving the physics engine.
- Fixed mouse steering under Reverse Controls sending paddles into a rail and keeping them there.
- Fixed gamepad confirmation choosing the wrong draft card.
- Fixed hidden draft controls receiving input behind pause and Controls panels.
- Fixed spectator-choice timers continuing through survivor drafts.
- Fixed lobby rows changing height when someone joined.
- Cut back the four-sided court’s sharp corners.
This announcement was originally published by TAYN Games on Steam on Oct 18, 2026.
Open the original on Steam