Lords of the Fallen

LTV Ep. 11 ‘Steel & Sorcery’ - Biggest Gameplay Reveal Yet!

CI Games

The latest episode of Lifting the Veil is here, offering our most extensive look yet at the evolution of combat in Lords of the Fallen II .

Titled 'Steel & Sorcery', Episode 11 showcases a major overhaul of melee, magic, and ranged combat, introducing new abilities, expanded weapon variety, and greater freedom to experiment with different playstyles.

Built on feedback from the Lords of the Fallen community, these changes aim to make every encounter more fluid, aggressive, and rewarding, giving you more ways than ever to unleash devastation on your enemies.

Watch Lifting the Veil – Episode 11: Steel & Sorcery

More Weapons. More Ways to Fight.

Combat takes a significant leap forward with almost 30 fully distinct weapon movesets, nearly double the number featured in Lords of the Fallen (2023).

Each weapon class brings its own unique maneuvers, from repositioning strikes and endless combo chains to sweeping area-of-effect attacks. One-handed and two-handed fighting styles also offer greater distinction, while new counterstrikes and boss weapons with signature attacks add further depth to your arsenal.

One of the biggest additions is seamless mid-combo weapon switching. Players can now swap between two different melee loadouts without breaking the flow of combat, opening up entirely new combinations. Start with a flurry of dual dagger strikes, then transition straight into a devastating scythe swing, all within a single combo.

New Quickfire Abilities

The introduction of Quickfire abilities brings even more versatility to combat, allowing players to instantly unleash ranged attacks, magic, or buffs without changing stances.

With two Quickfire abilities available per melee loadout, players can launch a javelin mid-combo, enhance their weapons in an instant, or weave spells into their attacks, creating a more seamless connection between melee, magic, and ranged combat.

Magic and Ranged Combat Reimagined

Spellcasters and ranged fighters can also look forward to substantial improvements, with dedicated magic and ranged stances now offering the same level of mobility as melee combat.

Magic users can equip up to four instantly castable spells per catalyst, with the ability to swap at the press of a button to a second catalyst providing access to another four spells. Chargeable spell variants, seven distinct schools of magic, and the ability to restore mana through the Sanguinarix further expand the possibilities for dedicated spellcasters and hybrid builds.

Ranged combat is receiving equally significant attention. All bows and crossbows arrive with an infinite base ammo type, while more powerful ammunition variants can be replenished at ammunition stations scattered throughout the world

Greater Freedom to Experiment

Beyond the new mechanics, a range of quality-of-life improvements will make it easier to experiment with the many different weapons and playstyles on offer.

Players will now be able to recover weapon upgrades for a small cost, encouraging easier weapon switching during the later stages of the game, when players may have already invested significantly into a previous weapon.

See the Combat in Action

Alongside the episode, we've also released two minutes of brand-new gameplay, showcasing the expanded arsenal, new combat abilities, and greater versatility with ranged and magic builds.

Watch the New Combat Gameplay Montage

Stay tuned for future episodes of Lifting the Veil , as there’s still plenty more to reveal, and let us know in the comments any questions you’d like answered in the next episode.

This announcement was originally published by CI Games on Steam on Nov 4, 2026.

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